Here is a complete guide for Mega Man Xtreme. Choose the tab you want in order to view its content.

Release Date:
Japan: 2001
USA: 2001
Europe: 2001

Developer:
Capcom

Systems:
Game Boy Color

Genre:
Action

Intro:
Mega Man Xtreme is the first X game to appear on a hand-held system, the Game Boy Color. You'll be taking command of X on this side-quest to the main series, battling resurrected Mavericks and hoards of enemies, using new weapons, items and special Zero techniques, while visiting familiar areas from the past.

Game Specs:
You'll take control of X to guide him through the eight stages, each one contains a Maverick from one of the first three Mega Man X games, their moves and weaknesses will be similar to the first time, so if you've played through the first three you shouldn't find much difficulty in battling them. This game has three settings, a normal and hard game setting containing a continuing storyline, and an extreme mode which is designed just for battle. The hard mode will have a new storyline continuing where normal mode ended, you'll also have the option of starting hard mode with all the items and weapons that you gained in normal mode. The normal and hard mode games will have new items, weapons, stages and upgrades available. X will need to fight his way into the core of the Mother Computer, where the final showdown will occur...

 

 
Story:
Set somewhere within the main series' timeline, Mega Man Xtreme chronicles X's quest for peace and justice, this time he must take on two new Maverick leaders bent on destroying the world. The two new Mavericks, known as Geemel and Zain, have successfully managed to hack into the Maverick Hunter HQ's Mother Computer to cause the recorded data to become corrupt and cause chaos. Using this as a diversion, while the Hunters are trying to deal with the chaotic Mother Computer, the Mavericks begin to attack the city and cause havoc everywhere. Before long, the Hunters realize that the only way to stop the Mavericks is for someone to enter the Mother Computer in data form to stop the chaos and restore order to the system. X volunteers for the job and is quickly sent into the Mother Computer to repair the damage. Before he can face the two Mavericks responsible for the trouble, X must first battle his way past stages and Maverick bosses that he's fought through previously, before confronting the core of the computer. Along the way, he'll receive help from Dr. Cain, Zero and Middy - a special Reploid designed for handling computer systems. It's a race against time to stop the Mavericks from causing more damage to the computer and the world, and X will have to face past memories, as well as his old rival before the end.
Rockman X Cybermission (GBC) Front Cover


Mega Man Xtreme (GBC) Front Cover
Mode Explanation:
There are three modes in Mega Man Xtreme. The first mode is Normal, and includes the first four bosses (Chill Penguin, Flame Stag, Storm Eagle, and Spark Mandrill). The second mode is Hard, and includes the second four bosses (Magna Centipede, Morph Moth, Armored Armadillo, and Wheel Gator). Both modes include the same final levels. The last mode is Extreme, and includes all eight bosses. For the purposes of this walkthrough, I'll assume Xtreme Mode is being used.

Mega Man X

 

Mega Man X:
Mega Man X returns to action, this time he volunteers to enter the Maverick Hunter HQ's Mother Computer to remove the virus that is causing the computer to act strangely. This time though, X must relieve his past as he battles against the first Mavericks he fought and defeated long ago. With help from Zero and Middy, X is determined to reach the core and defeat the source of the virus - most likely Sigma. As always, X's strong sense of justice and unending dedication to maintaining peace will see him through this mission.

Zero

 

Zero:
Zero also returns, this time assisting X but not taking much part in the action. Zero stays at HQ, leaving X to enter the computer and defeat the virus alone. Meanwhile, Zero clears away the Mavericks who have emerged during the confusion caused by the virus, and he helps Middy maintain X's status and position in the computer. The reality of Zero's past and creation take a break during this game.

Dr Light

 

Dr. Light:
Dr. Light plays his usual role, waiting in the hidden capsules for X to find. He'll give X new upgrades to help him survive in the heat of battle. The usual four upgrades will be available - as well as a hidden capsule containing two special moves.

Dr Cain

 

Dr. Cain:
Dr. Cain makes a few appearances during the game. Usually with Middy, Dr. Cain follows X's status in the computer and assist X by providing him with information and hints to further X's progress.

Middy

 

Middy:
Middy is a new Reploid designed to work with computers, and after some time, he became a well-known genius at his work. Allowing X to enter the Mother Computer, Middy maintains X's status and helps him make his way through the heavy data files. Always willing to help the Hunters, Middy has proved to be a reliable and trustworthy ally, although he does have secrets of his own...

Techno

 

Techno:
Techno is working with the Mavericks Zain and Geemel to hack into the Mother Computer to cause chaos. He was originally Middy's twin brother, but he was infected with the Maverick Virus and began working for evil. He is under Zain and Geemel's command, and will unquestioningly destroy Middy if he has to. Hidden well within the Maverick's hideout, Techno is well protected, but as all Mavericks, he underestimates X's true power.

Geemel

 

Geemel:
Geemel, along with Zain, has managed to hack into the Maverick Hunter's Mother Computer, infecting it with a virus which causes complete chaos and confusion. Using this to their advantage, the two Mavericks have built up a small force of Mavericks and are beginning to attack the world. Too overconfident for their own good, Zain and Geemel are about to find out why Vile, Agile, Serges, Violen, Bit, Byte and several forms of Sigma have all lost against one reploid - Mega Man X.

Zain

 

Zain:
Zain is a powerful Maverick working along with Geemel to attempt to succeed where Sigma and many Mavericks before him have failed. A strong and skilled fighter, Zain is eager to battle X and is confident that he can match X's power and crush him, but he underestimates X's power, the usual flaw of the Maverick virus. Zain will battle X more than once before X can reach the core of the Mother Computer.

Sigma

 

Sigma:
Sigma returns in his first original form, re-constructed from the past data from the Mother Computer. As the core of the virus causing riot in the computer, Sigma has almost complete control over the system, managing to access Maverick data and effectively revive his long-dead Maverick soldiers. Not the core leader of the operation, Sigma can only remain inside the computer and wait for X to confront him, where he hopes to crush X once and for all. Sigma's only disadvantage is that he has no new bodies or moves, he'll re-use the same tactics that he used during their first battle in the original Mega Man X.

 

Normal Mode Bosses:

Storm Eagle

 

Storm Eagle:
Guide:
 You will find Storm Eagle waiting for you on the Maverick's ship. He will often use wind attacks against you, including his storm tornado gun which can be avoided by jumping over or dashing through. He will also often flap his wings which will cause X to move back. Make sure you don't fall off the ship by dashing toward the Eagle and firing at him all the time. He will occasionally fly up into the air and spit out an egg in which four bird-like creatures will hatch from and fly towards X. If he flies right up out of the screen, dash in one direction as he will swoop down out of the sky and try to hit X. You'll need to use the X-Buster to defeat Storm Eagle, try to use charged shots often.
Weakness:
X-Buster.
Weapon Received: Storm Tornado.

Flame Stag

 

Flame Stag:
Guide:
 Flame Stag will be jumping around a lot during this battle. He will begin by jumping up the walls and will slowly jump back down to try and hit X. He will also often charge at X on the ground and if he grabs you he will throw you against the wall and use an uppercut to throw X straight up and will then slam him into the ground. He will also often shoot out two blue or red fireballs. When he charges at you and jumps up the walls, try to dodge him by jumping away from the direction he is going to evade him. To defeat him, use the Storm Tornado. Each time you hit him he will either fire two fireballs or jump at you, so dodge the fireballs by jumping up the wall and then over them and fire again or dashing under him as he jumps over. Shoot him when he lands and jump over him as he jumps on the wall.
Weakness:
Storm Tornado.
Weapon Received: Speed Burner.

Chill Penguin

 

Chill Penguin:
Guide:
 Chill Penguin will begin by firing out four mini ice blocks one at a time. He will also sometimes use a dash and slide attack, where he will slide across the floor attempting to slam into X. Often he will fire ice blocks at you and will sometimes blow out cold air which freezes X if it hits him. Chill will then jump up to the ceiling and pull on a lever which will cause a huge blizzard and will blow X against the wall, causing damage. To defeat Chill Penguin, use the Speed Burner. Try to hit him before he fires any ice blocks, and if he jumps up to the top of the screen, shoot him down. Continue this and he won't survive much longer.
Weakness:
Speed Burner.
Weapon Received: Shotgun Ice.

Spark Mandrill

 

Spark Mandrill:
Guide:
 When you face Spark Mandrill, he will probably charge and try to punch you. He will use this attack often, so be careful. He will also often fire out large spark spheres which fly out across the floor and up the walls and can cause heavy damage. His charges can also cause major damage. If he jumps to the top of the screen, he'll climb across the roof and drop down when you're under him, so be ready to dodge him as he falls. Use the Shotgun Ice to beat him. When he charges at you, fire once and he will freeze for a few seconds. Wait for him to break out of the ice and when he stops flashing, fire again. Keep doing this until he runs out energy.
Weakness:
Shotgun Ice.
Weapon Received: Electric Spark.

Zain

 

Zain (First Time):
Guide:
 You'll have the option of fighting Zain in Flame Stag's stage. He'll be up in the room above the first lava cavern, in the same room where the X-Hunter's room was in Mega Man X2. He'll jump at X often, bringing his sword down to try and crush X with. After a few jumps, he'll land and spin around, slashing his sword around himself. To defeat him, use the Shotgun Ice. When he jumps, dash under him and fire at the wall. The ice block will rebound off the wall and hit Zain in the back. If you have time, you can also hit him directly in the back. You can't shoot him from the front, he'll just block your shot. Stay away from him when he spins around. Keep hitting him from behind and he won't last long.
Weakness:
Shotgun Ice.

Zain

 

Zain (Second Time):
Guide:
 Zain will use moves similar to those during his first battle with X, but he'll be stronger and will move around faster. After jumping three times, as he lands after his fourth jump, he'll use his spin attack but will move around the screen at the same time. Jump up the walls to dodge it. Use the Shotgun Ice to defeat him. Fire at him from behind each time he jumps for the first two jumps, when he lands, go near him, as he'll jump low on his third jump. Go up the walls after his fourth jump as he'll use his spin attack. Repeat this through each of his attack cycles to eventually finish him off.
Weakness:
Shotgun Ice.

Maverick Spider

 

The Spider:
Guide:
 After battling Zain, the next boss will be a large mechanical spider. It will remain at the top of the screen most of the time, and you will notice before it attacks, several horizontal lines will slide across in the background and join together the parallel vertical poles. These poles indicate a path the spider can take to try to climb down and slam into X. It will also often spit out an egg in which four small spiders hatch and crawl across the screen. When the spider reaches the bottom, a large red eye will open on its back. Make sure you constantly charge up your X-Buster to full power, so that when the red eye appears, shoot it with the fully powered blast to damage the creature. This is the only way you can damage it, but repeat the sequence and it should be defeated fairly quickly.
Weakness:
X-Buster.

Serges

 

Serges:
Guide:
 Serges returns! He will battle you in the large vehicle above a large bed of spikes. There will be three moving platforms for you to stand on. Serges will enter in a large vehicle which has four gun turrets on the front. Each turret will fire out a different energy weapon when Serges moves up and down and fires one. To defeat him, shoot each gun turret with the X-Buster until they explode. When you destroy one, the vehicle will move forward and destroy one of the moving platforms. When you destroy all of them, The front part of the vehicle will explode and Serges will be exposed. Stay on the moving platforms and shoot at Serges with the Speed Burner as he rises up the vehicle to finish him off. Try to dodge the small energy balls he fires and keep away from the spikes.
Weakness:
Speed Burner.

Sigma

 

Sigma:
Guide:
 Sigma, as usual, is difficult to beat, as he can cause massive damage to X. He will fight you with his old light saber-type sword. When he attacks, he will charge at you swinging his sword. If he hits you about a third of your health will disappear, so you must make sure that you have full sub tanks before fighting him. He will often jump across the room off the walls and charge into you. To defeat him, use the Electric Spark. You will find that if you shoot at him when he's standing still, he'll block your shots. Jump up the wall and charge your weapon to full power. When he jumps up the walls and is opposite you, release the Electric Spark and you'll shoot out two spark walls which will fly through him and cause a lot of damage. Drop to the ground before he hits you and continue the process until you destroy him. If you are low on health do not hesitate to use a sub tank.
Weakness:
Electric Spark.

Sigma's Final Form

 

Sigma's Final Form:
Guide:
 When you face Sigma the second time, his head will appear at the bottom of the screen and rise up into the head of a huge machine which is set into the wall. The final form of Sigma will be difficult to destroy. First, its attacks include the head of the machine firing a huge Fire Wave across the screen which causes huge damage if it hits you. Avoid it by staying against the left or right walls. The head will also fire out Electric balls which also cause huge damage. Dodge them by dashing through the gaps between each ball. The two floating claws next to the machine will often shoot energy beams above and below themselves. To defeat the boss, wait for a claw to open and shoot energy beams. If it opens again straight after closing from an attack, it will fly down to X and try to hit him. The fully charged X-Buster will inflict the only damage you can to Sigma. Jump on top of the claw and make sure you have charged your X-Buster to full power. As it rises back to its original position, jump off it and fire your weapon onto Sigma's head. You will have to do this several times. Try to stay up in the top right or left corner, From there you can easily fire off shots at Sigma while not having to worry about his Fire Wave and Electric Spark attacks. Remember to use sub tanks if your energy is low. Eventually you will destroy Sigma, finish the normal mode game and gain access to the hard mode!
Weakness:
X-Buster.
 

Hard Mode Bosses:

Armored Armadillo

 

Armored Armadillo:
Guide:
 Armored Armadillo's main attack is a rolling attack in which he will fly across the room and bounce off the walls in an attempt to crush X. He will also often fire energy beams out of his forehead. You will find that if you shoot him with the X-Buster, he will block most of your shots with his shield. You can still defeat him this way, but if you use the Electric Spark, he will be electrocuted and his shield will fall off, leaving him open for attack. Continue shooting him with the Electric Spark while dodging his energy beams and you will eventually defeat him.
Weakness:
Electric Spark.
Weapon Received: Rolling Shield.

Morph Moth

 

Morph Moth:
Guide:
 Morph Moth will begin the battle as a small object hanging from the ceiling. It will swing around the room and release pieces of junk which will damage X if they hit you. He will also often drop to the floor and spin across the room throwing junk everywhere. He will then jump back up to the roof and will spin junk around the room. To dodge the junk, jump up the wall and then over him to dodge it. You will notice the object will begin to grow as the junk is flying around. He will continue this loop a few times before becoming the next form. To destroy him, use the Speed Burner. When you have taken his health down to about half, The shell will break open and the roof will open. The larger form of Morph Moth will now enter. It will fly around the room and release a pollen weapon which will cause damage when it touches you. He will also often fire out an energy beam at you so don't stop moving. Defeat him by shooting him with the Speed Burner.
Weakness:
Speed Burner.
Weapon Received: Silk Shot.

Magna Centipede

 

Magna Centipede:
Guide:
 Magna Centipede will teleport around the room often during this battle. He will often fire out three small razor blades which will fly towards you. Dodge them by jumping over them. He will also shoot his tail out and it will home in on you and eventually strike. Dash to the left or right to dodge it. He will sometimes jump up to the roof and attack from there. If he draws you towards himself, dash away quickly as he will grab you and disable your weapon so that you won't be able to fire any charged shots. To defeat him, use the Silk Shot. When you shoot him with it, his tail will fall off and he won't be able to use his tail attack. When you shoot him he will disappear and reappear in a different location. If he appears on the roof, face away from him and shoot the Silk Shot so that the projectile will fire up towards him.
Weakness:
Silk Shot.
Weapon Received: Magnet Mine.

Wheel Gator

 

Wheel Gator:
Guide:
 You will fight Wheel Gator in a room full of engine oil. He will begin by diving under and will fire out a metal wheel which will fly up the wall and down the other side. If you stay on the oil, he will jump up out of it and try to bite X and will cause a lot of damage if he hits you. He will also often charge up his shoulders and fire two metal wheels at the wall. Jump up the wall to dodge them. He will also sometimes jump up and charge against the wall. To defeat him, use the Magnet Mine. When he jumps out of the oil, shoot him with the Magnet Mine before he fires any wheels. Stay high up on the wall to dodge him as he jumps out and continue shooting him when he appears.
Weakness:
Magnet Mine.
Weapon Received: Spin Wheel.

Geemel

 

Geemel (First Time):
Guide:
 You'll have the option of fighting Geemel in Wheel Gator's stage. He'll be up in the room above the long tunnel with spikes on the walls. He'll use a strange boomerang-type weapon during the battle, he'll mainly be throwing it at X to try and hit him. Geemel will also often jump up and disappear, he'll then reappear above X and drop down, so make sure that you're always moving. Use the Speed Burner to defeat Geemel. When you fire at him, get ready to jump up one of the walls to dodge his weapon. Try to hit him as he jumps down from above to get some extra hits in. He shouldn't be too hard to beat.
Weakness:
Speed Burner.

Geemel

 

Geemel (Second Time):
Guide:
 Geemel will use moves similar to those during his first battle with X, but he'll be stronger and will use a new move. He'll call a large platform which he'll ride around in, and he'll fly around and fire down his weapon at X. Try to hit him as soon as possible with the Speed Burner if he jumps up on his platform. Make sure you stay in the corners of the room to dodge his flying movements. Dodge his other attacks and keep firing when he's open for attack, but try to not get hit as he causes heavy damage. Geemel shouldn't take too long to beat.
Weakness:
Speed Burner.

Maverick Spider

 

The Spider:
Guide:
 After battling Geemel, the next boss will be a large mechanical spider. It will remain at the top of the screen most of the time, and you will notice before it attacks, several horizontal lines will slide across in the background and join together the parallel vertical poles. These poles indicate a path the spider can take to try to climb down and slam into X. It will also often spit out an egg in which four small spiders hatch and crawl across the screen. When the spider reaches the bottom, a large red eye will open on its back. Make sure you constantly charge up your X-Buster to full power, so that when the red eye appears, shoot it with the fully powered blast to damage the creature. This is the only way you can damage it, but repeat the sequence and it should be defeated fairly quickly.
Weakness:
X-Buster.

Serges

 

Serges:
Guide:
 Serges returns! He will battle you in the large vehicle above a large bed of spikes. There will be three moving platforms for you to stand on. Serges will enter in a large vehicle which has four gun turrets on the front. Each turret will fire out a different energy weapon when Serges moves up and down and fires one. To defeat him, shoot each gun turret with the X-Buster until they explode. When you destroy one, the vehicle will move forward and destroy one of the moving platforms. When you destroy all of them, The front part of the vehicle will explode and Serges will be exposed. Stay on the moving platforms and shoot at Serges with the Speed Burner as he rises up the vehicle to finish him off. Try to dodge the small energy balls he fires and keep away from the spikes.
Weakness:
Speed Burner.

Sigma

 

Sigma:
Guide:
 Sigma, as usual, is difficult to beat, as he can cause massive damage to X. He will fight you with his old type-type sword. When he attacks, he will charge at you swinging his sword. If he hits you about a third of your health will disappear, so you must make sure that you have full sub tanks before fighting him. He will often jump across the room off the walls and charge into you. To defeat him, use the Electric Spark. You will find that if you shoot at him when he's standing still, he'll block your shots. Jump up the wall and charge your weapon to full power. When he jumps up the walls and is opposite you, release the Electric Spark and you'll shoot out two spark walls which will fly through him and cause a lot of damage. Drop to the ground before he hits you and continue the process until you destroy him. If you are low on health do not hesitate to use a sub tank.
Weakness:
Electric Spark.

Sigma's Final Form

 

Sigma's Final Form:
Guide:
 When you face Sigma the second time, his head will appear at the bottom of the screen and rise up into the head of a huge machine which is set into the wall. The final form of Sigma will be difficult to destroy. The hard mode form will fire down single fireballs that will fly toward X and stick to the ground. He will also fire out several electric balls that will hit the ground and fly up the screen as large energy bolts. It will also have the two floating claws that attack with energy beams as well. To defeat him, use the Rolling Shield. Jump up the left wall and stay up in the corner while firing your weapon at Sigma's head. Stay up in the corner and you'll find that beating Sigma will be rather easy, just make sure you don't get hit by the fireballs. Once you beat him you'll have completed hard mode and will gain access to the Extreme game mode!
Weakness:
X-Buster.

 CONGRATULATIONS!!!
You finished Mega Man Xtreme.

 

Armor Parts and Item Locations:
xbuster_b.gifLeg Upgrade - Allows X to wall dash - Found in Chill Penguin's stage. x_buster1.gifThe boots upgrade is the easiest to find. In Chill Penguin's stage, you will eventually come across the capsule pictured here and receive the upgrade. The boots will allow X to jump off walls at longer distances, and will also allow him to break certain blocks by jumping off them.
 


xbuster_b.gifArm Upgrade - Allow X to fire a more powerful X-Buster shot - Found in Spark Mandrill's stage. x_buster1.gifThe X-Buster upgrade is found in Spark Mandrill's stage. You will need the helmet upgrade to reach this one. When you get to the second area where the room becomes dark and the moon-robot flies across the screen, look at the roof as you go through the large corridor. You should notice two large blocks on the roof that stand out from the rest of the roof. Jump up and head-butt the blocks to destroy them, then climb up the opening to find the capsule. The X-Buster upgrade will allow X to charge up a third charged shot, and will also allow him to charge up the special weapons gained from defeated bosses.

xbuster_b.gifBody Upgrade - Raise X defense - Found in Flame Stag's stage. x_buster1.gifThe Armor upgrade is found in Flame Stag's Stage. You'll need the boots upgrade to find this one. In the first large lava cavern just below Zain's room, you should notice a long ledge over the lava. Go to the left of the lava pit, and use the ledges there to jump off them to reach the ledge. You'll find the capsule just at the end of the ledge. The armor upgrade will allow X to take half as much damage from enemies than he normally does.


xbuster_b.gifHelmet Upgrade - Allow X to break certain bricks - Found in Storm Eagle's stage. x_buster1.gifThe helmet upgrade is found in Storm Eagle's stage. You'll need the boots upgrade to find this one. After the long open area with the moving platforms that you have to jump across, there will be a high metal wall. Jump up to the top and jump down the other side of it. Jump up to a ledge where there are fuel tanks and destroy them. Continue on and you will find the capsule. The helmet upgrade will allow X to break some blocks above him with a head-butt.

 

Zero Extreme Programs:
xbuster_b.gifZero Scramble: Dash - Zero attacks - Found in Armored Armadillo's stage. x_buster1.gifThe Dash program is found in Armored Armadillo's stage. At the end of the stage when you ride on the cart that takes you out into the open, as the cart flies up towards the wall on the right, jump off it and climb up the wall to find an opening. Enter the cave to find the capsule. This upgrade will allow you to call Zero and he'll perform a strike attack in the direction you're facing.
 


xbuster_b.gifZero Scramble: Rising - Zero attacks - Found in Wheel Gator's stage. x_buster1.gifThe Rising program is found in Wheel Gator's stage. Near the start of the stage just before the room with spikes on the floor that you ride on a platform over, you should see an opening in the roof just before the drop-off down to the spikes. Jump up the wall on the right and then jump over to grab the wall on the left. Jump up the opening to find the capsule. This attack will cause Zero to appear at the bottom of the screen and fly up while slashing with his Beam Sabre. This can cause heavy damage to enemies as well as bosses.


xbuster_b.gifZero Scramble: Earth Gaizer - Zero attacks - Found in Morph Moth's stage. x_buster1.gifThe Earth Gaizer program is found in Morph Moth's stage. You'll need the Spin Wheel weapon to find this one. Just after you enter the large building at the start of the stage, to the right of the auto-save pillar, shoot out a wheel at the base of the small ledge to break open a hole in the floor. Keep firing wheels to break down the rest of the floor, then drop down to find the capsule. This attack will cause Zero to pound the ground, causing heavy damage to all enemies on-screen.


xbuster_b.gifZero Scramble: Final - Zero attacks - Found in Magna Centipede's stage. x_buster1.gifThe Final program is found in Magna Centipede's stage. When you reach the room with the moving cross-hair and falling blocks, climb up the wall in the center of the room and you should notice two blocks in the roof above it. Break the blocks with a head-butt and climb up the opening to find the capsule. This attack will call Zero to perform a stronger strike attack.
 

Heart Tanks locations:
Heart Tank - Increase the energy bar - Found in all the maverick's stages.

mmx.gif

 

The first heart can be found in Storm Eagle's stage. When you reach the area where the green platforms rise up and down over a large pit, destroy the gun turret on top of the first one and jump on top of the platform. Wait for it to rise up, then jump onto the platform to the left. Hidden behind the blue wall is the heart, just walk to the left to pick it up.

mmx.gif

 

The second heart is in Flame Stag's stage. Having the boots upgrade will help you reach this one. When you get to the area where the lava rises up quickly beneath you and you have to climb up the tunnel to avoid it, once you reach the top of the tunnel you should see the heart to the left on a ledge. Jump over to it and quickly blast the wall that blocks your way. Grab the heart and jump up the tunnel to avoid the lava.

mmx.gif

 

The third heart is in Chill Penguin's stage. You'll need the Speed Burner to get this one. Just after you reach the wall that is too high for the armored carrier to jump over, leave the carrier, continue on and jump up the wall. Go out into the open and jump up the slope, then jump back to the left to get on top of the roof of the enclosed area you were just in. Walk left and destroy the second igloo-shaped building with the Speed Burner to uncover the heart.

mmx.gif

 

The fourth heart is in Spark Mandrill's stage. You'll need the boots upgrade to reach this one. Some time after you beat the mini-boss of this stage, you'll find an open area with a ladder leading down in the corner of the room. Jump up the wall on the right and you'll see the heart sitting on a ledge. Jump off the wall and around the ledge, you should be able to grab onto it and climb up to reach the heart.

mmx.gif

 

The fifth heart is in Armored Armadillo's stage. When you drop down a long shaft, you will land behind the large bulldozer-type enemy, who will charge forward and break down the rock walls in front of it until it falls into the spikes. To find the heart, you must destroy the bulldozer before it reaches the area where the heart is, otherwise it will destroy the wall and you won't be able to reach it. Once you destroy it, jump up the wall to find the heart.

mmx.gif

 

The sixth heart is in Morph Moth's stage. At the start of the stage just outside the large building, jump up the wall and climb up onto the roof. Climb up the edge to find the heart.

mmx.gif

 

The seventh heart is in Magna Centipede's stage. You will need the Speed Burner and X-Buster upgrade to reach this. At the start of the level where there are two of the yellow spotlights covering an area, dodge the lights so that the gun turrets will not fall down. You will notice that the second turret of this area is below an opening in the roof. Use the charged-up Speed Burner to grab onto the right side of the turret and then scale the wall to find this heart.

mmx.gif

 

The eighth heart is in Wheel Gator's stage. Just after you climb up the ladder after using the armored carrier and making your way under the tank, you will see this heart up on ledge which has spikes on the wall. You will need the Speed Burner and X-Buster upgrade to reach this. Stand on the raised platform to the right of the heart and then charge up the Speed Burner. Before releasing fire, jump up as high as you can to the left and then release fire. X will fly across the screen towards the heart.
 

Sub-Tank locations:
Sub-Tank - Stores health - Found in Storm Eagle's, Spark Mandrill's, Armored Armadillo's and Magna Centipede.

mmx.gif

 

The first sub-tank is in Storm Eagle's stage. You'll need the boots upgrade to reach this one. At the start of the stage, when you reach the highest point on the moving platforms, you'll need to slide down the left edge of it, then use the side of it to jump off to the left so that you can reach the ledge down on the left. Once you manage to land on it, the sub-tank will be waiting for you there.

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The second sub-tank is in Spark Mandrill's stage. Near the start of the stage, you'll see a ladder leading down just before the end of the area with the electric sparks in the floor. Go down the ladder and you should see the sub-tank hidden behind a wall of large blocks. Jump up the wall and jump off the blocks to destroy the blocks (you'll need the boots upgrade) to reach the sub-tank.

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The third sub-tank is in Armored Armadillo's stage. When you drop down a hole and the bulldozer starts to pursue you, keep going until it falls into the spikes and explodes. Go back to where it began its rampage and there will be a sub-tank waiting there.

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The fourth sub-tank is in Magna Centipede's stage. You will need the Speed Burner and X-Buster upgrade for this. In the area where the large blocks move around, go to the last part where three rows of two blocks will fall down and stack on top of each other. Dash past them before they all fall and charge up your weapon. When you get to the opening in the roof, go over to the blocks on the left, then jump off the side of them towards the wall and release fire to fly over to the wall. Jump up the opening in the roof to find the sub-tank.

 

X-Buster

X-BusterX-Buster:
You'll begin the game with the X-Buster. As the standard weapon, most enemies can be defeated from sustained fire or a few charged shots. You'll need to X-Buster to proceed through the stages, but you'll need special weapons gained from defeated bosses to inflict heavier damage on certain bosses - the X-Buster will only slightly damage the bosses.
 

Normal Mode Weapons:
 

Storm Tornado

Storm TornadoStorm Tornado:
The Storm Tornado weapon is gained once you defeat Storm Eagle. This weapon's primary fire will shoot out a long gust of wind which can strike through targets and cause more damage than a regular shot. The blast will either completely destroy the target or damage it and blow it further away from X. The charge-up fire will create a huge swirling vortex of wind around X and will destroy any targets above or below him.

Speed Burner

Speed BurnerSpeed Burner:
The Speed Burner is gained when you defeat Flame Stag. This weapon will fire out a large flame-ball which will scorch any targets it strikes. The charged-up state is useful, as it will cause X to fly straight ahead a small distance while flaming red, so that any enemies he strikes will be destroyed. This can also be used to reach items normally out of reach or in a dangerous area.
 

 

Shotgun Ice

 

Shotgun IceShotgun Ice:
The Shotgun Ice weapon is gained after you defeat Chill Penguin. This weapon's primary fire is an ice block which can either damage targets or sometimes freeze enemies. If the block hits an obstacle such as a wall, the block will break and smaller projectiles will reflect back off the wall. The charged state of the weapon creates a platform which X can ride. Once the platform is created it will slide forward for a limited time.

Electric Spark

 

Electric SparkElectric Spark:
The Electric Spark weapon is gained once you defeat Spark Mandrill. The weapon's primary fire will shoot out an electric spark-ball which can damage or electrocute targets. The charged state of this weapon will fire out two giant walls of electricity either side of X and can destroy any targets they strike through.


Hard Mode Weapons:

Rolling Shield

Rolling ShieldRolling Shield:
The Rolling Shield is gained after you defeat Armored Armadillo. The primary fire of this weapon shoots out a large blue ball that bounces across the screen until it hits a target. If it hits a wall, it will reflect off it and continue on in the opposite direction. The charged-up state will create a defensive shield around X. This will protect him against any enemies who try to strike X. Energy projectiles will be deflected, but if a strong solid object strikes the shield it will turn off.

 

Silk Shot

Silk ShotSilk Shot:
The Silk Shot is gained once Morph Moth is defeated. This weapon will fire a small ball-shaped projectile which will land on the ground in front of X and shoot out four smaller projectiles in diagonal directions. This can hit any enemy normally out of reach. The charged-up state will attract a large amount of junk towards X, which will fly out and spread projectiles across the screen once fire is released.

 

Magnet Mine

 

Magnet MineMagnet Mine:
The Magnet Mine is gained once you defeat Magna Centipede. This weapon will fire a small mine-projectile which will continue flying straight forward until it hits something. When it attaches itself so an object, it will detonate after a few seconds. The charged-up fire will shoot out a small energy ball which will continue to fly through targets once it hits them and cause more damage than a normal shot.

Spin Wheel

Spin WheelSpin Wheel:
The Spin Wheel is gained once Wheel Gator is defeated. This weapon will fire out a small metal wheel which will slowly launch away from X and roll through any enemies and cause damage, as well as being able to destroy certain walls. The charged-up shot will fire out eight energy beams that will fire away from X in a circular fashion.

 

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The Shotokan/Haduken Capsule:
The Shotokan Capsule will give you both the Haduken move from Mega Man X and the Shuryuken move from Mega Man X2. To get it, go to the second Shadow Hunter stage. At one point there will be two ladders. One will lead downward into the rest of the stage. The other will lead upward. Take the upward ladder by maneuvering the floating platform toward it. Once up there, use the Dash-Jumps and wall clings until you come to a complicated set of spikes. Charge your Speed Burner weapon and Dash Jump toward the spikes, then turn around quickly and let loose the charged Speed Burner. You should be safe now, so cling to the wall and let it lead down to the capsule. Remember that the capsule will only appear if you've gotten all the items and upgrades available to you, whether it be Normal, Hard, or Extreme mode.

 
Normal Mode:
X destroys Techno's computer, and Techno falls over, saying that since he'd connected his CPU to the computer, its destruction destroys him as well. Enter Middy, who reveals that he and Techno are twin brothers (like we couldn't tell just by looking at them), and since they share a CPU (question: how do two robots share a CPU?), Techno's fall will cause Middy to "die" as well. Oh yeah, and Sigma is revealed to have been controlling Techno and forcing him to do his bidding (of course). Naturally, Sigma's downfall isn't permanent (he says he's defeated but that he'll be back) which ushers in the Hard mode.

Hard Mode:
There isn't really much of a plot involved in this one. Sigma is more or less destroyed this time (although we all know how long that will last), and afterward X finds Zero, who says they can escape the core now. So they leave, and that's the end of the ending.

Extreme Mode:
There is no plot and thus no ending, although Sigma does show up after the credits to taunt you.