Here is a complete guide for Mega Man X7. Choose the tab you want in order to view its content.

Release Date:
Japan: 2003
USA: 2003
Europe: 2003

Developer:
Capcom

Systems:
Playstation 2

Genre:
Action

Game Specs:
Mega Man X7 introduced a lot of dramatic changes to the series. First of all, X7 was the first X game, which made use of 3D graphics. This led to an interesting, and even a bit awkward, gameplay. Some levels had classic 2D style, while others were in full 3D.
Another major addition is the new character Axl. He is very similar to X, which COs at the beginning of the game, but his arms let him fire the energy balls in waves instead of uploading shots, and he can also float and roll. Most unique is his ability to change the shape. By defeating an enemy in his own size with the "Copy Shot player could pick up a crystal and play as the enemy for a short time.
On top of that, now that there were three characters to choose from, so you could choose two to take with them into the level and then switch between them when they wanted. As in the previous games, there are several different endings in the game, depending on who you play as. X7 also contains a SIMPLIFY version of the system X6 had, where you must rescue helpless Reploid.














 

 
Story:
There has been some time since X and Zero padded Gate and his Nightmare phenomenon, and rushed Sigma again. It has gone so far that the world has entered a new century and much has changed. X has taken the decision to withdraw from all combatants, which he considers still leads nowhere, and now works behind the hunters to come to more peaceful solutions.
Because of his withdrawal, the Maverick Hunters have become less efficient in its pursuit of Mavericks, and the virus has once again begun to spread. A mysterious underground organization, which also hunts Mavericks, called Red Alert, saw his chance to show what they could deliver. It was not long before the Mavericks began to be erased again, and the world could exhale.
Red Alert was very successful in its quest for Mavericks, but all was not as it was in the group. One of their key members, a mysterious Reploid named Axl, decided one day to leave the Red Alert when he considered their way to hunt Mavericks not really suited him. His escape, however, would prove even more perilous.
Zero, who still works at the forefront of the Maverick Hunters, find Axl during an inspection and bring him to headquarters. There he meets an angry Mega Man X, who accuse Axl for being destroyed as they attempted to rectify. Shortly after, get the Maverick Hunters, a message from Red Alerts Red charismatic leader of the main screen.
He wants to have Axl back, but knows he will not return voluntarily. Therefore suggests that the Red hunters and Red Alert will compete to see who's the real Maverick Hunters. He sends out eight of the strongest Mavericks that Red Alert has been caught in, and give the Maverick Hunters, an ultimatum. If they succeed in defeating these eight Mavericks, then they keep Axl. But if they fail, then their imagination can only imagine what will happen.
Axl decides quickly to correct what he had done wrong, but X refuses to give him a second chance. After a lot of ifs and buts is X eventually persuaded and Axl comes with Zero to stop the Red and his Mavericks. He refuses to allow the Reds plan goes through, then he knows there is something or someone, in Red Alert, which led them to change sides.
Japan
Front Back Media
   
America
Front Back Media
Europe
Front Back Media
Original Soundtrack Strategy Guide
 
Auto Lock-On:
X and Axl will be able to use Auto Lock-On, which means that a small yellow circle marks the enemy so that they automatically aim for the enemy. If there are multiple enemies nearby, you can shift the enemy by pressing L2 and R2 buttons.

Three different endings and New Game:
There are three end of the game, one for X, one for zero and one for Axl. If you can handle the game you will be able to continue in the same file again, but you will have to restart the whole game. But this time you have all the Power-Up Parts that you accrue from the past.

Save all lost Reploid:
By saving the lost Reploid your life energy and weapon energy is upgraded, and you can also get chips that you can use to give your characters new abilities. If a Reploid damaged by an enemy, you have failed to save it.

2D and 3D:
Certain levels, or some of the levels will be played in 2D or 3D.

Double Hero System:
Before each level you will be able to choose two characters of the three possible (where X is playable). Press the L2 button to change the character when you play. If one of your characters die during a mission will be the second to die. You can not play as another when the first dies.
Mega Man X:
X returning than once but this time not to battle. Recently has he begun tire of constantly fighting without deliver and has decided to withdraw. He works now with Alia and Signas behind Zero and other Maverick Hunters to reach more peaceful solutions.


Zero:
Zero returning to alone try stop Red Alert. Despite X has retreated continues Zero conflicting Peace and justice although he preferably had done it together with X. But he understands X Decision and supports him fully. He knows with oneself that now hangs at him protecting world and willing taking it responsibility.

Axl:
Axl is a mystical teenage Reploid previously worked Red Alert. Hand origin is a mystery and nobody knows was he received its mystical ability from. Axl worked for Red Alert so long he recollection and thrived good. But when he finally discovered they just utilized him and his mystical ability chose he that escaping.

Dr. Thomas Light:
Dr. Light returning with more capsules its X. Like always will new costume giving him useful new abilities. He suffers with X over they never reaches results but hope he shall realize he is the if someone shall defeating Sigma once for all, thereby let humans and Reploid live in communities together.

Alia:
Alia is even she back and this time is her job important than on very long. Now when X has retreated realizes she she got to help rest of Maverick Hunters to defeating Red Alert and this very effectively. She will give Maverick Hunters important information about exactly anything likely needed knowing.

Signas:
Signas returning to prop Maverick Hunters and all Reploid. He understands X Decision withdraw but tries simultaneously persuade him start fighting again. He feel without him will never go defeating Mavericks thereby Sigma. Although he rather chooses X so trust he fully that Zero and Axl shall cope Mission.

Red:
Red is leader Red Alert and whoever caused hunting Axl. When X retreated saw he and his army his chance to their strengths. But when Axl escaped became Red very upset and requires now him to back dit he "belong". Axl refused and Red replied with challenging Maverick Hunter to see who is they correctness Maverick Hunters.

Sigma:
Sigma is again back. He succeeded miraculously survive recent battle with X and Zero, and has now sights set on Axl and his ability. There proves soon Sigmais actual brains behind everything happened. By infect Reds men thereby righting them against him he ordered Red crushing X and Zero so that Sigma ago could give upon Axl.
Mega Scorpion:
This boss will take up much of the screen. It will often fire the laser beams from the tail and even plunge forward with their claws ready to shoot. Glide over him or take advantage of the wall to avoid him. It is not difficult to predict its attacks, so you should defeat him quite easily.
Weakness: Z-Saber, Axl Bullet


Strategy: Zero
To defeat him, use Z-Saber. Attack only his tail as often as you can until it explodes. Next, you should attack his claws as often as you can until even they explode. When you make it explode even the boss.

Strategy: Axl
To defeat him, use Axl Bullet. Shoot first with Auto Lock-On on his tail. When it explodes, you shoot at his claws. When they explode, explode, so even the boss.


Stone Soldier Kong:
Stone Soldier Kong will start by throwing away his shield around the entire arena. Jump over it to avoid it. Sometimes he'll rush towards you, so jump over him or run away. Sometimes he will even jump up on the cylinder in the center and from there he will send out a large stone that will split into two parts. These will then go to the right and left. You can only avoid them by double-jump with Zero. X and Axl can not avoid them. If you get too close, he will strike with his sword and if he hits you, it will take half of your life energy, so beware.
Weakness: X-Buster, Z-Saber, Axl Bullet
Special Weapons: Gaea Shield
Special Technique: Gokumonken

Strategy: Mega Man X
To defeat him, use Explosion. If you do not have it, use X-Buster. Skip over his shield and shoot at him before it comes back. Shoot him also as much as you can when he is chasing you, or when he sits on top of the cylinder.\

Strategy: Zero
To defeat him, use Hadangeki. If you do not have it, use Z-Saber. Attack him as much as you can before his shield back after he had thrown it out but be careful that he does not bite on you.

Strategy: Axl
To defeat him, use Explosion. If you do not have it, use Axl Bullet. Shoot at him constantly and watch out for his attacks to quickly defeat him.


Tornado Onion:
Tornado Onion will often spin around during battle. If he captures you at the same time as he does, he will throw you up to the top. From there, you'll fall down and take much damage from the blast. Run around to avoid this. He will also remove parts of his body and form a small shield, which he shoots for you. Run away from it to avoid getting hit. He will also make a long sheet of identical parts and swing it a few times. Skip it to prevent it. When he picks off parts, he will become more vulnerable, so use this opportunity to attack him on.
Weakness: Gaea Shield, Gokumonken
Special Weapon: Volt Tornado, Ray Gun
Special Technique: Raijinshou

Strategy: Mega Man X
To defeat him, use the Gaea Shield. Use the charged version to get more damage to him. Shoot also with X-Buster on his body when he picked off parts of his other attacks.

Strategy: Zero
To defeat him, use Gokumonken. Attack him constantly with Z-Saber and if you manage to get a hit with Gokumonken he will take much damage.

Strategy: Axl
To defeat him, use the Gaea Shield. Activate the shield and shooting constantly against him. Avoid his attacks and shoot at him especially when he picked off parts of the body.


Splash Warfly:
Splash Warfly will often dive in the waters around the platforms during the battle. He will often shoot a jet of water toward you, run away to avoid it. He also has two variants of an attack. He will either rush forward and try to stab you with a strong attack. Jump away to avoid getting hit. You will notice when he does this attack when he leans back before he plunges ahead rapidly. He will also be cut twice in certain situations, and it will bring harm than the other so beware. When he jumps into the water, he will try to jump up behind you and then run around and swing his arms, so that he reflects your possible shots.
Weakness: Volt Tornado, Raijinshou
Special Weapons: Splash Laser
Special Technique: Suiretsusen, D-Glaive

Strategy: Mega Man X
To defeat him, use the Volt Tornado. Wait until he jumps into the water. Once he comes up, you quickly get up to him and fire Volt Tornado to shock him. He will then jump into the water again, then repeat the process.

Strategy: Zero
To defeat him, use Raijinshou. Wait until he jumps into the water and wait for him so that he jumps up again. Do you quickly up to him and use Raijinshou to harm him. Then he will dive into the water again, so repeat what you just did.

Strategy: Axl
To defeat him, use the Volt Tornado. Wait until he jumps into the water, and then wait for him to jump up. When he does, you quickly up to him and fire the Volt Tornado. He will be damaged and jump into the water again. Repeat the process to defeat him.


Flame Hyenard:
Prepare yourself for the most strenuous battle ever in the Mega Man X games. Flame Hyenard will constantly shouting "Burn, Burn, Burn to the Ground!" and you will be completely brain dead after the battle. When the battle begins, two Flame Hyenard to run against you. Attacking them is not because these are two clones. Instead, go to the big robot that goes around the platform. Attack its legs so that it stops. Climb up to find the real Flame Hyenard. Push against him so that he comes up to you. The two clones will jump up on the back where the battle begins.
The robot will also begin to move, so be careful where you go. All three will run around you and throw fireballs that take minimal damage to you if you meet. Keep your eyes on the real and attacking him. After each blow, they will run faster, so keep an eye on him as best you can. If you hit wrong, everyone will attack you directly, so try to avoid this. After a while, the robot will fire missiles straight up the lift, but they can easily avoid.
Weakness: Splash Laser, Suiretsusen
Special Weapons: Circle Blaze, Double Bullet
Special Technique: Bakuenjin

Strategy: Mega Man X
To defeat him, use Splash Laser. When the real is just in front of you when they run around you, you shoot so that he is shocked. He will create two new clones and continue running around, then repeat the process.

Strategy: Zero
To defeat him, use Suiretsusen. When the real is located just in front of you, attack him in order to deliver massive damage with.

Strategy: Axl
To defeat him, use Splash Laser. Shoot at him when he is right in front of you so that he was shocked. Attack him again to finally defeat him.


Ride Boarski:
Ride Boarski will often run around in the circular arena. He will often emit three wheels behind him. Stand in the middle so nothing happens. He will also very often run straight at you. If he hits, he will throw you up and then run in with you in a wall. He will also occasionally publishing a fireballs in the middle, which forms three arms that spin around the arena. Stick to the walls to avoid being hurt.
Weakness: Circle Blaze, Bakuenjin
Special Weapons: Moving Wheel
Special Technique: Zankourin

Strategy: Mega Man X
To defeat him, use the Circle Blaze. Shoot at him when he runs around you and even when he stops for the fireballs will explode when hit. Avoid his attacks and shoot again.

Strategy: Zero
To defeat him, use Bakuenjin. As soon as he stops, you should fast forward and activate the attack so that he takes with massive damage.

Strategy: Axl
To defeat him, use the Circle Blaze. Stand in the middle when he runs around and wait until he stops. Fire quickly Circe Blaze to fireballs explode when it hits him.


Snipe Anteater:
Snipe Anteater is undoubtedly the most difficult of the eight bosses in the game. You will stand on top of a cylinder. He will often go around it while you can only move on top of it. He will often spend mines that look like bombs. Go too close, they will explode. He will also very often fire lots of missiles at you. Run around to avoid them. His strongest attack is when he sends out small balls that will fly around and shoot at you. They will move one by one, but also shoot like mad. He can sometimes fire missiles during this process.
Weakness: Moving Wheel, Zankourin
Special Weapons: Sniper Missile
Special Technique: Hieijin

Strategy: Mega Man X
To defeat him, use the Moving Wheel. Shoot at him when he stands still to hurt him. He will not take so much damage, so try to use X-Buster also to defeat him.

Strategy: Zero
To defeat him, use Zankourin. Attack him when he stands still and try to get as many combo attacks as possible to defeat him as quickly as possible.

Strategy: Axl
To defeat him, use the Moving Wheel. Shoot at him when he stands still, and avoid all his attacks as best you can.


Wind Crowrang:
Wind Crowrang will often fly about during the battle. He will often find itself in the background. From there, he will fire a boomerang against you. Jump away to avoid it. Directly afterwards, he will fly up into the air and then try to dive at you. Glide away as you will see his shadow over you when he comes down. On the ground, he will try to topple towards you and cut with their knives, so jump over him when he does this.
Weakness: Sniper Missile, Hieijin
Special Weapons: Wind Cutter
Special Technique: Souenbu, V-Hanger

Strategy: Mega Man X
To defeat him, use the Sniper Missile. Use the Auto Lock-On to aim you in to him and Sniper fire missiles to deliver lots of damage to him. Shoot him also when he is on the ground to crush him.

Strategy: Zero
To defeat him, use Hieijin. Attack him constantly when he was well down on the ground to finally defeat.

Strategy: Axl
To defeat him, use the Sniper Missile. Shoot him with Auto Lock-On in the air and even on the ground to deliver damage and ultimately destroy him.


Vanishing Gungaroo:
Vanishing Gungaroo will first sit in a big robot. For easy to defeat him, use up a Ride Armor that you either take with you from the level or can find it in the same room as you fight him in. Once you defeat it he will jump out and start fighting for real. Try to get some hits with Ride Armor before he smashes it. He will often try to kick you, but you can easily avoid it by running away. When half of his life energy is gone, he will become faster and harder to hit. He will also shoot out large energy waves that are easy to avoid.
Weakness: Wind Cutter, Souenbu
Special Weapons: Explosion, G-Launcher
Special Technique: Hadangeki

Strategy: Mega Man X
To defeat him, use Wind Cutter. Shoot him in the ground. Boomerang will follow him, but take a little damage so try to use X-buster, too.

Strategy: Zero
To defeat him, use Souenbu. Attack him constantly to get as much damage as possible, as quickly as possible.

Strategy: Axl
To defeat him, use Wind Cutter. Shoot him when you have the chance to gather as much damage as possible.


Molebore:
This boss will run from left to right and vice versa during the battle. This he will do very often. He will also shoot out a huge energy beam that you can easily skip. Or, do you beneath him to avoid it. After the beam, he will run across the road again, and will only run in the middle of it.
Weakness: Explosive, Suiretsusen

Strategy: Mega Man X
To defeat him, use Explosion. Stand beneath him when he shoots out its beam to avoid damage and shoot with the explosion in order to damage him massively.

Strategy: Zero
To defeat him, use Suiretsusen. Stand beneath him, and use Suiretsusen to deliver lots of damage and completely crush him.

Strategy: Axl
To defeat him, use Explosion. Stand over him and shoot the explosive to damage him massively. In this way you can defeat him very quickly.


Red:
Red will often teleport around among platforms in the room. He will start in the middle and fired two energy waves at you when you attack him. Jump to another platform to avoid being hurt. He will then send out two copies of itself that will flash next to him before they become fully visible and attack you. Jump quickly away to avoid getting hit. You can see where Red will turn up when a large black hole will turn up just before him. Rotate the camera angle to find him. He will also have large tornadoes whirl around on some platforms. Make sure you do not get stuck in them, then jump to another platform.
Weakness: X-Buster, Hieijin, G-Launcher

Strategy: Mega Man X
To defeat him, use X-Buster. Shoot at him all the time with the Auto Lock-On to meet him. Beware of copies and his follow him when he is nearby.

Strategy: Zero
To defeat him, use Hieijin. Shoot as often as you can when he is near. If he shows up on the same platform as you are on, you should deliver a few blows before you hold fast.

Strategy: Axl
To defeat him, use the G-Launcher. Whenever you have time to shoot him, you should do it. He will take much damage from the shots and should be defeated right light.


Sigma:
Sigma will initially be flying in the background and fire loads of missiles at you. Jump around to avoid them. When he lands on the ground, he will try to shoot at you. Duck behind the blocks to avoid this. Do the same when he picks up a bazooka-like weapon and fires a huge energy beam straight ahead. He will also teleport himself around on the ground, so fast in your fingers.
Weakness: X-Buster, Hieijin, Axl Bullet

Strategy: Mega Man X
To defeat him, use X-Buster. Shoot him when he flies in the background with the X-Buster and avoid his attacks while.

Strategy: Zero
To defeat him, use Hieijin. Jump and shoot him as soon as you have to position it. Also use Hadangeki and Souenbu if you receive mode.

Strategy: Axl
To defeat him, use Axl Bullet. Push against him in the background and use your Sniper Missile when he was standing on the ground.


Sigma's Final Form:
Sigma will have one and half life meter, so he will take a little longer to defeat. He is huge and will teleport often during the fight. He will often throw out the big green plasma bombs will rain down from above. Run away to avoid them because they will fall down where you were last. His face will sometimes appear in front of you, so jump away quickly. He will spit out lots of energy balls from his mouth, so be on your guard. He will be charged first, then attack him so he stops charging to get a little damage.
Sometimes he will show up in the middle of the arena and fire an energy beam from his waist, from left to right. Skip it and try to attack him in any way. When he shows up far away he'll start spinning around and throwing out lots of elbbollar against you, so jump around to avoid them. His strongest attack is when he shows up far away. He will then deliver a very fast and very powerful kind of hand. Jump quickly away and attack him. When half of his life energy is gone, he will lose his mask and become faster. He will begin to teleport himself faster, so stick to the same tactics to defeat him.
Weakness: X-Buster, Z-Saber, G-Launcher

Strategy: Mega Man X
To defeat him, use X-Buster. When he shows up with his face right in front of you, quickly shoot him so he stops charging. He will take much damage, it was often prepared for this attack. Also, try getting some shots when he fires his beam or just after he delivered a kind.

Strategy: Zero
To defeat him, use Z-Saber. Use Gokumonken to reflect his fireballs and attack him with Hieijin or Souenbu when he shoots out his jet. When he shows up with his face right in front of you, attack them if you would be crazy to get lots of damage to him. Do this often to finally defeat him.

Strategy: Axl
To defeat him, use the G-Launcher. Shoot at him when he fires his beam or throw out his green bombs. Try to get as many hits as possible during this process. Use Axl Bullet when his face appears in front of you and slide quickly to get him to stop charging.
Energy Hearts:
When you pick up an energy heart, your life energy will be extended a little bit, which means that you get with life energy. There are eight pieces, one on each level.

Soldier Stonekongs level:
In the mid-level, where there is much head-stone enemies, you'll find the fifth, which turns on when you skip it. Destroy it to find the heart in it.





Tornado Tonions level:
As you go up the tower, you'll find two wooden boxes that disappear and reappear all the time. The second will be the heart of you. Kneel on the box and wait until it disappears to drop down to the heart.




Splash Warflys level:
After defeating the three dragons in the second area of level, you look behind a large box to the left of the field for to find the heart.





Flame Hyenards level:
In the second part of the level you should find a platform with some Metool enemies. Go to the left to find the heart of a green pipe that injects gas between the two platforms.





Ride Boarskis level:

While driving through the level, you will come to an area where there are pink panels on the sides. Run near the right side to find the heart.





Snipe Anteators level:
In the second half of the level, go to the left to see the heart. Go to the first orange platform to the left. Jump on it to get to the bottom. Go left and jump onto the next orange platform you see to find the heart above.




Wind Crowrangs level:
To take this heart, you Axl. At the beginning of the level you will possibly come to a plan that will explode. The heart will come flying towards you. Wait until you see it, jump and float to take it.




Vanishing Swing Roos level:
In the very last room of the level, the large pillars around the room, you climb a pillar to find the heart.








Energy Tanks:

If your life energy is full and you can still pick up a life energy capsule, its energy will be saved in your Energy Tank. There are four to collect.

Splash Warflys level:
In the second area of the level, immediately before you meet the three dragons, you should look behind a big box on the left to find the tank.





Vanishing Swing Roos level:
In the very last room of the level, the large pillars around the room, you climb a pillar to find the tank.








Weapon Tank:

If your arms are full of energy and you can still pick up a weapon energy capsule, its energy will be saved in your tank weapons.

Ride Boarskis level:
At the beginning of the level, where there are many cases vulnerable, you should wait until the boxes explode in order to find the tank to the left of the road.







Exit Tank:

If you defeated one of the eight Mavericks and visit its level again, you can use Exit Tank to come out level when you want.

Soldier Stonekongs level:
To take this idea, you need to Zero. Just at the end of the level you will find a solitary stone main enemy. Climb up on it and wait until it goes on top. Double Jump then to find the tank top.






Armor Upgrades:

There are four upgrades to X's hidden in the game. They are in big blue capsules give X and new abilities and skills.

Boots Upgrade:
Boots Upgrade available at Soldier Stonekongs level. When you find two stone head on top of each other's enemies in front of a large stone wall, you should destroy the lower head. Climb up on the second and go to the left to find the capsule. Boots Upgrade allows X to use Glide Dash. This allows him to slide forward as he flies down. To glide, you jump and press the jump button again. Press the jump button to jump to the ground again.

X-Buster Upgrade:
X-Buster Upgrade, please visit Flame Hyenards level. In the first part of the level you should take you past the second dragon to find the capsule in the platform. Climb down the hole after the dragon and go left to find the capsule. X-Buster Upgrade, X fails to upload and fire a huge energy surplus. Now he can also upload their own special weapons.


Helmet Upgrade:

Helmet Upgrade, please visit Snipe Anteater level. To find it, you need X and Axl. In the second half of the level of the capsule will be on a huge orange platform. At the end of this section, you will see a samurai walk through a wall between two orange-colored platforms. Jump to the first platform to get to the bottom. Then go right to find a huge orange platform and jump on it to come in capsules. Helmet Upgrade gives X a special function. If you have chosen X as one of your two characters and you play as Zero, or Axl, depending on who you chose, and pick up a life energy capsule that he will get some X of the life energy of the capsule contains.

Armor Upgrade:
Armor Upgrade, visit Wind Crowrangs level. In the second half of the level, when you're inside, you'll come to a place that has three roads. Straight ahead leads into the level. Go instead to the left to find the capsule. Armor Upgrade doubles the X defense against enemies' attacks and will take half as much damage when he injured. It also lets him use the Giga Crash emitting lots of energy around the X. You use it by pressing L1 and R1 simultaneously.
Power-Up Parts:
Power-Up system is much less complicated in X7. At each level, there are lost Reploid you can save. Two each level has a Power-Up as they will give you if you saved them. When you receive your Power-Up, you choose which of your two characters to get it. Once you have selected, you should choose the category in which the character should have it, Power, Speed or Special. Each category has four levels and you start at level 1.
If you want to fill all 12 doors per character, you should first deal with a file and save all Reploid which has a Power-Up. Play then switched to the exact same file and repeat the process to give all power-ups for your characters. In addition, some of the other lost Reploid giving you an extra energy heart or renew your maximum weapon energy when you save them.

 
Mega Man X Parts
Picture
Name
Category
Description

Power Plus Alpha

Power 1

Regular attacks do 30% more damage.

Power Plus Beta

Power 2

Regular attacks do 50% more damage.

Shock Absorber

Power 3

You take half as much damage.

Extend

Power 4

The scope of your shots are now longer.

Rapid Shot

Speed 1

Allows you to shoot energy balls faster.

Speed Shot

Speed 2

Your shot is now flying in the air faster.

Hyper Dash

Speed 3

When you slide so you can glide faster and reach further.

Hyper Charge

Speed 4

It is consumed to upload your shots.

Super Recover

Special 1

You can get the vital energy of life energy capsules.

Double Barrier

Special 2

When you are injured, you are invisible to twice as long.

Triple Barrier

Special 3

When you are injured, you are invisible, three times as long.

Item Plus

Special 4

Enemies will drop items more frequently.

 

Zero Parts
Picture
Name
Category
Description

Power Plus Alpha

Power 1

Regular attacks do 30% more damage.

Power Plus Beta

Power 2

Regular attacks do 50% more damage.

Shock Absorber

Power 3

You take half as much damage.

Extend

Power 4

The range of your sword is now longer.

Saber Combo +1

Speed 1

Adds an attack of your combo attack.

Saber Combo +2

Speed 2

Adds an additional attack with your combo.

Hyper Dash

Speed 3

When you slide so you can glide faster and reach further.

Saber Combo +3

Speed 4

To end your combo with a slide attack.

Super Recover

Special 1

You can get the vital energy of life energy capsules.

Double Barrier

Special 2

When you are injured, you are invisible to twice as long.

Triple Barrier

Special 3

When you are injured, you are invisible, three times as long.

Master Saber

Special 4

Your attacks delivers more damage than usual.

 

Axl Parts
Picture
Name
Category
Description

Power Plus Alpha

Power 1

Regular attacks do 30% more damage.

Power Plus Beta

Power 2

Regular attacks do 50% more damage.

Shock Absorber

Power 3

You take half as much damage.

Extend

Power 4

The scope of your shots are now longer.

Rapid Shot

Speed 1

Allows you to shoot energy balls faster.

Speed Shot

Speed 2

Your shot is now flying in the air faster.

Hyper Dash

Speed 3

When you slide so you can glide faster and reach further.

Hover Plus

Speed 4

Allows you to float in the air for a longer period.

Super Recover

Special 1

You can get the vital energy of life energy capsules.

Double Barrier

Special 2

When you are injured, you are invisible to twice as long.

Triple Barrier

Special 3

When you are injured, you are invisible, three times as long.

Rolling Attack

Special 4

When you scroll, you can also damage enemies.

 

X-Buster:
X-Buster is the weapon that X is equipped with from the beginning. It allows him to fire various types of shots. Hold button to charge up and release to fire.






X strongest shoots will send a huge blue energy balls at the enemy that you are aiming for. The shot is also a wide scope, which means that enemies can be defeated in a single shot.






Gaea Shield:
You may Gaea Shield when you defeated Stone Soldier Kong. This weapon will create a small shield in front of X. It will protect him from projectiles and may also reflect these.





The charged version will create a huge stone above the X. It will then crack and split into two parts. These two parts will then slowly move forward or backward from X, and can easily mash it hampering.






Volt Tornado:
You may Volt Tornado when you defeated the Tornado Tonion. This weapon will create a huge electric tornado around X. It will then fly along the ground, and can destroy enemies very easily.





The charged version will create an electromagnetic shield around the X. When he stands near an enemy will shield to deliver damage, but it will also be grabbing the food and energy weapons from the enemy.




Splash Laser:
You may Splash Laser when you defeated Splash Warfly. This weapon will send out a jet of water straight ahead. It is rather weak but can deliver rapid damage.






The charged version will make lots of bubbles flying up over the screen. When they hit the ground, they will give themselves a splash and a small burst of water will occur on the ground.






Circle Blaze:
You may Circle Blaze when defeating Flame Hyenard. This weapon will send out a small fireballs straight ahead. If it hits something, it will explode and give themselves a huge spinning ball of fire that can deliver powerful with damage.




The charged version will send out a similar fireballs will explode whether it hits anything or not. Once it explodes, several huge fireballs begin to appear on the screen.






Moving Wheel:
You may Moving Wheel when you defeated Ride Boarski. This weapon will send out a wheel. It will roll along the ground and can also roll up along the walls.






The charged version will send out three similar wheels. One of them will roll along the ground, while the other two will bounce up.







Sniper Missile:
You may Sniper Missile when you defeated Snipe Anteater. This weapon will fire a missile straight ahead. It will fly up with the destructive force and can easily destroy an enemy, or supply power to harm.





The charged version will send out three similar missiles. These are basically the same function, with the difference that now is the triple force.






Wind Cutter:
You get Wind Cutter, when you defeated the Wind Crowrang. This weapon will send out a boomerang. It will return to X if it hits something.






The charged version will expel eight blue laser beams in different directions around X. These have a homing effect simply let him take care of enemies that are around.






Explosion:
You may explosion when you conquered Vanishing Gungaroo. This weapon will send a huge fireball straight ahead. It will not go so far before it disappears, but it is capable of destroying enemies with destructive force.





The charged version will send out four similar ball of fire in different directions around X. In this way, he can easily protect themselves from enemies who are around him.



 
Z-Saber:
Z-Saber is Zeros ordinary weapons. With this you can do a triple combo attack by pressing the shoot button three times. When you defeat a Maverick, you learn a new technology that requires a button combination to be performed.




D-Glaive:
You may be D-Glaive you defeated Splash Warfly. This weapon is a long rod with a sharp blade at the front. Zero can use it just as with his Z-Saber. It is slower, but above all, stronger and has longer range.




V-Hanger:
You may be V-Hanger when you defeated the Wind Crowrang. These are two small knives that Zero can use as a Z-Saber. They have shorter range, but Zero can chop them non-stop.






Gokumonken (Jail Gate Sword):
You learn when you Gokumonken defeated Stone Soldier Kong. This technique allows Zero guard with his sword. He will reflect back all the shots coming at him, and if an enemy gets too close, he will make an accounting entry attack.




Raijinshou (Thunder God Rise):
You learn Raijinshou when you defeated the Tornado Tonion. This technique allows Zero to create a huge electric tornado around himself. He can also make a quantum jump in the tornado.




Suiretsusen (Furious Water Flash):
You learn you Suiretsusen when you defeated Splash Warfly. This technique allows Zero to deliver a powerful attack. He will send the rod straight up and deliver lots of damage.





Bakuenjin (Bursting Flame Array):
You learn when you Bakuenjin defeating Flame Hyenard. This technique allows Zero to use the mighty Giga Attack. He will beat into the ground and create a huge eldfält around them. Anything that hits will take lots of damage.




Zankourin (Slicing Light Wheel):
You learn when you Zankourin defeated Ride Boarski. This technique allows Zero to send out a shiny wheels. It will travel along the ground and can deliver the good with the injury.





Hieijin (Flying Shadow Blade):
You learn when you Hieijin defeated Snipe Anteater. This technique allows Zero to fire a homing missile. It will follow the enemy and deliver heavy damage.





Souenbu (Twin Swallow Dance):
You learn Souenbu when you defeated the Wind Crowrang. This technique allows Zero to throw away a boomerang. It is able to go through enemies and thus hit more.





Hadangeki (Severing Wave Attack):
You learn Hadangeki when you defeated the Vanishing Gungaroo. This technique allows Zero send a huge energy wave straight ahead. All it will take to meet the destructive damage or destruction directly.



 
Axl Bullet:
Axl Bullet is Axl's ordinary weapons. With this, he can fire small energy balls in a quick way to easily crush their enemy. He can also upload it to expel a Copy Shot.






Defeat an enemy in Axls size with the Copy Shot to get a DNA crystal. Pick up the order to be transformed into the enemy you just crushed.





Ray Gun:
You get Ray Gun when you defeated the Tornado Tonion. This weapon will fire a long laser beam straight ahead, which is stronger, though slower, than Axl Bullet. Shoots can also go through an enemy and thus meet the enemies behind.




Double Bullet:
You may Double Bullet when defeating Flame Hyenard. This weapon gives Axl two guns that lets him shoot two enemies at once. If two enemies are nearby, he will attack them at the same time, otherwise they work just like Axl Bullet.




G-Launcher:
You get the G-Launcher when you defeated the Vanishing Gungaroo. This weapon allows Axl expel large flaming ball straight ahead. They are incredibly powerful and can let him destroy enemies faster and easier.





Axl will get exactly the same weapons as X when he defeated a boss. However, you must first pick up one of the above weapons to use any of the following special weapons.

Gaea Shield:
You may Gaea Shield when you defeated Stone Soldier Kong. This weapon will create a small shield in front of Axl. It will protect him from projectiles and may also reflect these.





Volt Tornado:
You may Volt Tornado when you defeated the Tornado Tonion. To use it you must first create Ray Gun. This weapon will create a huge electric tornado around Axl. It will then fly along the ground, and can destroy enemies very easily.




Splash Laser:
You may Splash Laser when you defeated Splash Warfly. This weapon will send out a jet of water straight ahead. It is rather weak but can deliver rapid damage. If you hold the slide button or press several times, then Axl to extend the stream.




Circle Blaze:
You may Circle Blaze when defeating Flame Hyenard. To use it you must first create Double Bullet. This weapon will send out a small fireballs straight ahead. If it hits something, it will explode and give themselves a huge spinning ball of fire that can deliver powerful with damage.



Moving Wheel:
You may Moving Wheel when you defeated Ride Boarski. This weapon will send out a wheel. It will roll along the ground and can also roll up along the walls.





Sniper Missile:
You may Sniper Missile when you defeated Snipe Anteater. This weapon will fire a missile straight ahead. It will fly up with the destructive force and can easily destroy an enemy, or supply power to harm.





Wind Cutter:
You get Wind Cutter, when you defeated the Wind Crowrang. This weapon will send out a boomerang. It will return to Axl unless it hits something.






Explosion:
You may explosion when you conquered Vanishing Gungaroo. To use it you must first create the G-Launcher. This weapon will send a huge fireball straight ahead. It will not go so far before it disappears, but it is capable of destroying enemies with destructive force.


 
Unlock X:
X will not be a playable character from the beginning. To unlock him, you save 64 lost Reploid or defeat the eight Mavericks. When you lock up X, you will be able to play as usual X, Zero, Axl or X with Glide Armor.
Ending:
In a rather cool cinema scene, X, Zero, and Axl have defeated Sigma, but he suddenly reappears and blasts Axl through a wall. Sigma is rather battered, but threatens to come back again in a stronger form. But before he can attack X and Zero, “Red” suddenly jumps down and assaults the Hunters, knocking them away. Sigma gloats then that he’ll take Red’s form; however, as he tries to do so, Red reveals himself to be Axl, and he shoots Sigma in the head so well that the single shot blows Sigma clean out of the tower (he’s using that gun again...). With Sigma taken care of (for the time being, anyway), the trio heads home.

X’s Ending:
Back at HQ, Signas and Alia go through some reports of various Maverick “incidents” that Axl has stopped. (There were a few casualties though.) Anyway, Signas asks X if he will allow Axl to train to become a Maverick Hunter. X refuses, saying Axl could never become a hunter like him. Signas says that if X doesn’t fight, somebody else has to. I guess Zero needs a partner, but it’s kind of a shame—I rather liked X before he turned into a hyper-pacifist.

Zero’s Ending:
Zero has a dream of X pointing his arm cannon at him saying “Eliminate the Mavericks” over and over in a monotone. As Zero tries to ask what X is doing, X fires at him...and Zero wakes up. Alia is currently calling Zero for a mission, and Zero heads out murmuring, “At least, I hope that was just a dream...”

Axl’s Ending:
Axl wants to become a Maverick Hunter, but X still refuses. Axl says he was just doing what X was doing, but X says what he himself did was a mistake. Alia calls in a notice about a new Maverick incident, and Axl runs off, saying he’ll take care of it and that X will make him into a Hunter yet. Alia asks X why not just let Axl do what he wants this time. X says that Axl will make the same mistake they did. But Axl is already gone.