Release Date:
Japan: 2003
USA: 2003
Europe: 2003 |
Developer:
Capcom |
Systems:
Playstation 2 |
Genre:
Action |
Game Specs:
Mega Man X7 introduced a lot of dramatic changes to the series. First of all, X7
was the first X game, which made use of 3D graphics. This led to an interesting,
and even a bit awkward, gameplay. Some levels had classic 2D style, while others
were in full 3D.
Another major addition is the new character Axl. He is very similar to X, which
COs at the beginning of the game, but his arms let him fire the energy balls in
waves instead of uploading shots, and he can also float and roll. Most unique is
his ability to change the shape. By defeating an enemy in his own size with the
"Copy Shot player could pick up a crystal and play as the enemy for a short
time.
On top of that, now that there were three characters to choose from, so you
could choose two to take with them into the level and then switch between them
when they wanted. As in the previous games, there are several different endings
in the game, depending on who you play as. X7 also contains a SIMPLIFY version
of the system X6 had, where you must rescue helpless Reploid.
Story:
There has been some time since X and Zero padded Gate and his Nightmare
phenomenon, and rushed Sigma again. It has gone so far that the world has
entered a new century and much has changed. X has taken the decision to withdraw
from all combatants, which he considers still leads nowhere, and now works
behind the hunters to come to more peaceful solutions.
Because of his withdrawal, the Maverick Hunters have become less efficient in
its pursuit of Mavericks, and the virus has once again begun to spread. A
mysterious underground organization, which also hunts Mavericks, called Red
Alert, saw his chance to show what they could deliver. It was not long before
the Mavericks began to be erased again, and the world could exhale.
Red Alert was very successful in its quest for Mavericks, but all was not as it
was in the group. One of their key members, a mysterious Reploid named Axl,
decided one day to leave the Red Alert when he considered their way to hunt
Mavericks not really suited him. His escape, however, would prove even more
perilous.
Zero, who still works at the forefront of the Maverick Hunters, find Axl during
an inspection and bring him to headquarters. There he meets an angry Mega Man X,
who accuse Axl for being destroyed as they attempted to rectify. Shortly after,
get the Maverick Hunters, a message from Red Alerts Red charismatic leader of
the main screen.
He wants to have Axl back, but knows he will not return voluntarily. Therefore
suggests that the Red hunters and Red Alert will compete to see who's the real
Maverick Hunters. He sends out eight of the strongest Mavericks that Red Alert
has been caught in, and give the Maverick Hunters, an ultimatum. If they succeed
in defeating these eight Mavericks, then they keep Axl. But if they fail, then
their imagination can only imagine what will happen.
Axl decides quickly to correct what he had done wrong, but X refuses to give him
a second chance. After a lot of ifs and buts is X eventually persuaded and Axl
comes with Zero to stop the Red and his Mavericks. He refuses to allow the Reds
plan goes through, then he knows there is something or someone, in Red Alert,
which led them to change sides.
Japan |
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America |
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Europe |
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Original Soundtrack |
Strategy Guide |
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Auto Lock-On:
X and Axl will be able to use Auto Lock-On, which means that a small yellow
circle marks the enemy so that they automatically aim for the enemy. If there
are multiple enemies nearby, you can shift the enemy by pressing L2 and R2
buttons.
Three different endings and New Game:
There are three end of the game, one for X, one for zero and one for Axl. If you
can handle the game you will be able to continue in the same file again, but you
will have to restart the whole game. But this time you have all the Power-Up
Parts that you accrue from the past.
Save all lost Reploid:
By saving the lost Reploid your life energy and weapon energy is upgraded, and
you can also get chips that you can use to give your characters new abilities.
If a Reploid damaged by an enemy, you have failed to save it.
2D and 3D:
Certain levels, or some of the levels will be played in 2D or 3D.
Double Hero System:
Before each level you will be able to choose two characters of the three
possible (where X is playable). Press the L2 button to change the character when
you play. If one of your characters die during a mission will be the second to
die. You can not play as another when the first dies.
Mega Man X:
X
returning than once but this time not to battle. Recently has he begun tire of
constantly fighting without deliver and has decided to withdraw. He works now
with Alia and Signas behind Zero and other Maverick Hunters to reach more
peaceful solutions.
Zero:
Zero
returning to alone try stop Red Alert. Despite X has retreated continues Zero
conflicting Peace and justice although he preferably had done it together with
X. But he understands X Decision and supports him fully. He knows with oneself
that now hangs at him protecting world and willing taking it responsibility.
Axl:
Axl
is a mystical teenage Reploid previously worked Red Alert. Hand origin is a
mystery and nobody knows was he received its mystical ability from. Axl worked
for Red Alert so long he recollection and thrived good. But when he finally
discovered they just utilized him and his mystical ability chose he that
escaping.
Dr. Thomas Light:
Dr.
Light returning with more capsules its X. Like always will new costume giving
him useful new abilities. He suffers with X over they never reaches results but
hope he shall realize he is the if someone shall defeating Sigma once for all,
thereby let humans and Reploid live in communities together.
Alia:
Alia
is even she back and this time is her job important than on very long. Now when
X has retreated realizes she she got to help rest of Maverick Hunters to
defeating Red Alert and this very effectively. She will give Maverick Hunters
important information about exactly anything likely needed knowing.
Signas:
Signas
returning to prop Maverick Hunters and all Reploid. He understands X Decision
withdraw but tries simultaneously persuade him start fighting again. He feel
without him will never go defeating Mavericks thereby Sigma. Although he rather
chooses X so trust he fully that Zero and Axl shall cope Mission.
Red:
Red
is leader Red Alert and whoever caused hunting Axl. When X retreated saw he and
his army his chance to their strengths. But when Axl escaped became Red very
upset and requires now him to back dit he "belong". Axl refused and Red replied
with challenging Maverick Hunter to see who is they correctness Maverick
Hunters.
Sigma:
Sigma
is again back. He succeeded miraculously survive recent battle with X and Zero,
and has now sights set on Axl and his ability. There proves soon Sigmais actual
brains behind everything happened. By infect Reds men thereby righting them
against him he ordered Red crushing X and Zero so that Sigma ago could give upon
Axl.
Mega Scorpion:
This
boss will take up much of the screen. It will often fire the laser beams from
the tail and even plunge forward with their claws ready to shoot. Glide over him
or take advantage of the wall to avoid him. It is not difficult to predict its
attacks, so you should defeat him quite easily.
Weakness: Z-Saber, Axl Bullet
Strategy: Zero
To defeat him, use Z-Saber. Attack only his tail as often as you can until it
explodes. Next, you should attack his claws as often as you can until even they
explode. When you make it explode even the boss.
Strategy: Axl
To defeat him, use Axl Bullet. Shoot first with Auto Lock-On on his tail. When
it explodes, you shoot at his claws. When they explode, explode, so even the
boss.
Stone Soldier Kong:
Stone
Soldier Kong will start by throwing away his shield around the entire arena.
Jump over it to avoid it. Sometimes he'll rush towards you, so jump over him or
run away. Sometimes he will even jump up on the cylinder in the center and from
there he will send out a large stone that will split into two parts. These will
then go to the right and left. You can only avoid them by double-jump with Zero.
X and Axl can not avoid them. If you get too close, he will strike with his
sword and if he hits you, it will take half of your life energy, so beware.
Weakness: X-Buster, Z-Saber, Axl
Bullet
Special Weapons: Gaea Shield
Special Technique: Gokumonken
Strategy: Mega Man X
To defeat him, use Explosion. If you do not have it, use X-Buster. Skip over his
shield and shoot at him before it comes back. Shoot him also as much as you can
when he is chasing you, or when he sits on top of the cylinder.\
Strategy: Zero
To defeat him, use Hadangeki. If you do not have it, use Z-Saber. Attack him as
much as you can before his shield back after he had thrown it out but be careful
that he does not bite on you.
Strategy: Axl
To defeat him, use Explosion. If you do not have it, use Axl Bullet. Shoot at
him constantly and watch out for his attacks to quickly defeat him.
Tornado Onion:
Tornado
Onion will often spin around during battle. If he captures you at the same time
as he does, he will throw you up to the top. From there, you'll fall down and
take much damage from the blast. Run around to avoid this. He will also remove
parts of his body and form a small shield, which he shoots for you. Run away
from it to avoid getting hit. He will also make a long sheet of identical parts
and swing it a few times. Skip it to prevent it. When he picks off parts, he
will become more vulnerable, so use this opportunity to attack him on.
Weakness: Gaea Shield, Gokumonken
Special Weapon: Volt Tornado, Ray Gun
Special Technique: Raijinshou
Strategy: Mega Man X
To defeat him, use the Gaea Shield. Use the charged version to get more damage
to him. Shoot also with X-Buster on his body when he picked off parts of his
other attacks.
Strategy: Zero
To defeat him, use Gokumonken. Attack him constantly with Z-Saber and if you
manage to get a hit with Gokumonken he will take much damage.
Strategy: Axl
To defeat him, use the Gaea Shield. Activate the shield and shooting constantly
against him. Avoid his attacks and shoot at him especially when he picked off
parts of the body.
Splash Warfly:
Splash
Warfly will often dive in the waters around the platforms during the battle. He
will often shoot a jet of water toward you, run away to avoid it. He also has
two variants of an attack. He will either rush forward and try to stab you with
a strong attack. Jump away to avoid getting hit. You will notice when he does
this attack when he leans back before he plunges ahead rapidly. He will also be
cut twice in certain situations, and it will bring harm than the other so
beware. When he jumps into the water, he will try to jump up behind you and then
run around and swing his arms, so that he reflects your possible shots.
Weakness: Volt Tornado, Raijinshou
Special Weapons: Splash Laser
Special Technique: Suiretsusen,
D-Glaive
Strategy: Mega Man X
To defeat him, use the Volt Tornado. Wait until he jumps into the water. Once he
comes up, you quickly get up to him and fire Volt Tornado to shock him. He will
then jump into the water again, then repeat the process.
Strategy: Zero
To defeat him, use Raijinshou. Wait until he jumps into the water and wait for
him so that he jumps up again. Do you quickly up to him and use Raijinshou to
harm him. Then he will dive into the water again, so repeat what you just did.
Strategy: Axl
To defeat him, use the Volt Tornado. Wait until he jumps into the water, and
then wait for him to jump up. When he does, you quickly up to him and fire the
Volt Tornado. He will be damaged and jump into the water again. Repeat the
process to defeat him.
Flame Hyenard:
Prepare
yourself for the most strenuous battle ever in the Mega Man X games. Flame
Hyenard will constantly shouting "Burn, Burn, Burn to the Ground!" and you will
be completely brain dead after the battle. When the battle begins, two Flame
Hyenard to run against you. Attacking them is not because these are two clones.
Instead, go to the big robot that goes around the platform. Attack its legs so
that it stops. Climb up to find the real Flame Hyenard. Push against him so that
he comes up to you. The two clones will jump up on the back where the battle
begins.
The robot will also begin to move, so be careful where you go. All three will
run around you and throw fireballs that take minimal damage to you if you meet.
Keep your eyes on the real and attacking him. After each blow, they will run
faster, so keep an eye on him as best you can. If you hit wrong, everyone will
attack you directly, so try to avoid this. After a while, the robot will fire
missiles straight up the lift, but they can easily avoid.
Weakness: Splash Laser, Suiretsusen
Special Weapons: Circle Blaze, Double
Bullet
Special Technique: Bakuenjin
Strategy: Mega Man X
To defeat him, use Splash Laser. When the real is just in front of you when they
run around you, you shoot so that he is shocked. He will create two new clones
and continue running around, then repeat the process.
Strategy: Zero
To defeat him, use Suiretsusen. When the real is located just in front of you,
attack him in order to deliver massive damage with.
Strategy: Axl
To defeat him, use Splash Laser. Shoot at him when he is right in front of you
so that he was shocked. Attack him again to finally defeat him.
Ride Boarski:
Ride
Boarski will often run around in the circular arena. He will often emit three
wheels behind him. Stand in the middle so nothing happens. He will also very
often run straight at you. If he hits, he will throw you up and then run in with
you in a wall. He will also occasionally publishing a fireballs in the middle,
which forms three arms that spin around the arena. Stick to the walls to avoid
being hurt.
Weakness: Circle Blaze, Bakuenjin
Special Weapons: Moving Wheel
Special Technique: Zankourin
Strategy: Mega Man X
To defeat him, use the Circle Blaze. Shoot at him when he runs around you and
even when he stops for the fireballs will explode when hit. Avoid his attacks
and shoot again.
Strategy: Zero
To defeat him, use Bakuenjin. As soon as he stops, you should fast forward and
activate the attack so that he takes with massive damage.
Strategy: Axl
To defeat him, use the Circle Blaze. Stand in the middle when he runs around and
wait until he stops. Fire quickly Circe Blaze to fireballs explode when it hits
him.
Snipe Anteater:
Snipe
Anteater is undoubtedly the most difficult of the eight bosses in the game. You
will stand on top of a cylinder. He will often go around it while you can only
move on top of it. He will often spend mines that look like bombs. Go too close,
they will explode. He will also very often fire lots of missiles at you. Run
around to avoid them. His strongest attack is when he sends out small balls that
will fly around and shoot at you. They will move one by one, but also shoot like
mad. He can sometimes fire missiles during this process.
Weakness: Moving Wheel, Zankourin
Special Weapons: Sniper Missile
Special Technique: Hieijin
Strategy: Mega Man X
To defeat him, use the Moving Wheel. Shoot at him when he stands still to hurt
him. He will not take so much damage, so try to use X-Buster also to defeat him.
Strategy: Zero
To defeat him, use Zankourin. Attack him when he stands still and try to get as
many combo attacks as possible to defeat him as quickly as possible.
Strategy: Axl
To defeat him, use the Moving Wheel. Shoot at him when he stands still, and
avoid all his attacks as best you can.
Wind Crowrang:
Wind
Crowrang will often fly about during the battle. He will often find itself in
the background. From there, he will fire a boomerang against you. Jump away to
avoid it. Directly afterwards, he will fly up into the air and then try to dive
at you. Glide away as you will see his shadow over you when he comes down. On
the ground, he will try to topple towards you and cut with their knives, so jump
over him when he does this.
Weakness: Sniper Missile, Hieijin
Special Weapons: Wind Cutter
Special Technique: Souenbu, V-Hanger
Strategy: Mega Man X
To defeat him, use the Sniper Missile. Use the Auto Lock-On to aim you in to him
and Sniper fire missiles to deliver lots of damage to him. Shoot him also when
he is on the ground to crush him.
Strategy: Zero
To defeat him, use Hieijin. Attack him constantly when he was well down on the
ground to finally defeat.
Strategy: Axl
To defeat him, use the Sniper Missile. Shoot him with Auto Lock-On in the air
and even on the ground to deliver damage and ultimately destroy him.
Vanishing Gungaroo:
Vanishing
Gungaroo will first sit in a big robot. For easy to defeat him, use up a Ride
Armor that you either take with you from the level or can find it in the same
room as you fight him in. Once you defeat it he will jump out and start fighting
for real. Try to get some hits with Ride Armor before he smashes it. He will
often try to kick you, but you can easily avoid it by running away. When half of
his life energy is gone, he will become faster and harder to hit. He will also
shoot out large energy waves that are easy to avoid.
Weakness: Wind Cutter, Souenbu
Special Weapons: Explosion,
G-Launcher
Special Technique: Hadangeki
Strategy: Mega Man X
To defeat him, use Wind Cutter. Shoot him in the ground. Boomerang will follow
him, but take a little damage so try to use X-buster, too.
Strategy: Zero
To defeat him, use Souenbu. Attack him constantly to get as much damage as
possible, as quickly as possible.
Strategy: Axl
To defeat him, use Wind Cutter. Shoot him when you have the chance to gather as
much damage as possible.
Molebore:
This
boss will run from left to right and vice versa during the battle. This he will
do very often. He will also shoot out a huge energy beam that you can easily
skip. Or, do you beneath him to avoid it. After the beam, he will run across the
road again, and will only run in the middle of it.
Weakness: Explosive, Suiretsusen
Strategy: Mega Man X
To defeat him, use Explosion. Stand beneath him when he shoots out its beam to
avoid damage and shoot with the explosion in order to damage him massively.
Strategy: Zero
To defeat him, use Suiretsusen. Stand beneath him, and use Suiretsusen to
deliver lots of damage and completely crush him.
Strategy: Axl
To defeat him, use Explosion. Stand over him and shoot the explosive to damage
him massively. In this way you can defeat him very quickly.
Red:
Red
will often teleport around among platforms in the room. He will start in the
middle and fired two energy waves at you when you attack him. Jump to another
platform to avoid being hurt. He will then send out two copies of itself that
will flash next to him before they become fully visible and attack you. Jump
quickly away to avoid getting hit. You can see where Red will turn up when a
large black hole will turn up just before him. Rotate the camera angle to find
him. He will also have large tornadoes whirl around on some platforms. Make sure
you do not get stuck in them, then jump to another platform.
Weakness: X-Buster, Hieijin,
G-Launcher
Strategy: Mega Man X
To defeat him, use X-Buster. Shoot at him all the time with the Auto Lock-On to
meet him. Beware of copies and his follow him when he is nearby.
Strategy: Zero
To defeat him, use Hieijin. Shoot as often as you can when he is near. If he
shows up on the same platform as you are on, you should deliver a few blows
before you hold fast.
Strategy: Axl
To defeat him, use the G-Launcher. Whenever you have time to shoot him, you
should do it. He will take much damage from the shots and should be defeated
right light.
Sigma:
Sigma
will initially be flying in the background and fire loads of missiles at you.
Jump around to avoid them. When he lands on the ground, he will try to shoot at
you. Duck behind the blocks to avoid this. Do the same when he picks up a
bazooka-like weapon and fires a huge energy beam straight ahead. He will also
teleport himself around on the ground, so fast in your fingers.
Weakness: X-Buster, Hieijin, Axl
Bullet
Strategy: Mega Man X
To defeat him, use X-Buster. Shoot him when he flies in the background with the
X-Buster and avoid his attacks while.
Strategy: Zero
To defeat him, use Hieijin. Jump and shoot him as soon as you have to position
it. Also use Hadangeki and Souenbu if you receive mode.
Strategy: Axl
To defeat him, use Axl Bullet. Push against him in the background and use your
Sniper Missile when he was standing on the ground.
Sigma's Final Form:
Sigma
will have one and half life meter, so he will take a little longer to defeat. He
is huge and will teleport often during the fight. He will often throw out the
big green plasma bombs will rain down from above. Run away to avoid them because
they will fall down where you were last. His face will sometimes appear in front
of you, so jump away quickly. He will spit out lots of energy balls from his
mouth, so be on your guard. He will be charged first, then attack him so he
stops charging to get a little damage.
Sometimes he will show up in the middle of the arena and fire an energy beam
from his waist, from left to right. Skip it and try to attack him in any way.
When he shows up far away he'll start spinning around and throwing out lots of
elbbollar against you, so jump around to avoid them. His strongest attack is
when he shows up far away. He will then deliver a very fast and very powerful
kind of hand. Jump quickly away and attack him. When half of his life energy is
gone, he will lose his mask and become faster. He will begin to teleport himself
faster, so stick to the same tactics to defeat him.
Weakness: X-Buster, Z-Saber,
G-Launcher
Strategy: Mega Man X
To defeat him, use X-Buster. When he shows up with his face right in front of
you, quickly shoot him so he stops charging. He will take much damage, it was
often prepared for this attack. Also, try getting some shots when he fires his
beam or just after he delivered a kind.
Strategy: Zero
To defeat him, use Z-Saber. Use Gokumonken to reflect his fireballs and attack
him with Hieijin or Souenbu when he shoots out his jet. When he shows up with
his face right in front of you, attack them if you would be crazy to get lots of
damage to him. Do this often to finally defeat him.
Strategy: Axl
To defeat him, use the G-Launcher. Shoot at him when he fires his beam or throw
out his green bombs. Try to get as many hits as possible during this process.
Use Axl Bullet when his face appears in front of you and slide quickly to get
him to stop charging.
Energy Hearts:
When you pick up an energy heart, your life energy will be extended a little
bit, which means that you get with life energy. There are eight pieces, one on
each level.
Soldier Stonekongs level:
In
the mid-level, where there is much head-stone enemies, you'll find the fifth,
which turns on when you skip it. Destroy it to find the heart in it.
Tornado Tonions level:
As
you go up the tower, you'll find two wooden boxes that disappear and reappear
all the time. The second will be the heart of you. Kneel on the box and wait
until it disappears to drop down to the heart.
Splash Warflys level:
After
defeating the three dragons in the second area of level, you look behind a large
box to the left of the field for to find the heart.
Flame Hyenards level:
In
the second part of the level you should find a platform with some Metool
enemies. Go to the left to find the heart of a green pipe that injects gas
between the two platforms.
Ride Boarskis level:
While
driving through the level, you will come to an area where there are pink panels
on the sides. Run near the right side to find the heart.
Snipe Anteators level:
In
the second half of the level, go to the left to see the heart. Go to the first
orange platform to the left. Jump on it to get to the bottom. Go left and jump
onto the next orange platform you see to find the heart above.
Wind Crowrangs level:
To
take this heart, you Axl. At the beginning of the level you will possibly come
to a plan that will explode. The heart will come flying towards you. Wait until
you see it, jump and float to take it.
Vanishing Swing Roos level:
In
the very last room of the level, the large pillars around the room, you climb a
pillar to find the heart.
Energy Tanks:
If your life energy is full and you can still pick up a life energy capsule, its
energy will be saved in your Energy Tank. There are four to collect.
Splash Warflys level:
In
the second area of the level, immediately before you meet the three dragons, you
should look behind a big box on the left to find the tank.
Vanishing Swing Roos level:
In
the very last room of the level, the large pillars around the room, you climb a
pillar to find the tank.
Weapon Tank:
If your arms are full of energy and you can still pick up a weapon energy
capsule, its energy will be saved in your tank weapons.
Ride Boarskis level:
At
the beginning of the level, where there are many cases vulnerable, you should
wait until the boxes explode in order to find the tank to the left of the road.
Exit Tank:
If you defeated one of the eight Mavericks and visit its level again, you can
use Exit Tank to come out level when you want.
Soldier Stonekongs level:
To
take this idea, you need to Zero. Just at the end of the level you will find a
solitary stone main enemy. Climb up on it and wait until it goes on top. Double
Jump then to find the tank top.
Armor Upgrades:
There are four upgrades to X's hidden in the game. They are in big blue capsules
give X and new abilities and skills.
Boots Upgrade:
Boots
Upgrade available at Soldier Stonekongs level. When you find two stone head on
top of each other's enemies in front of a large stone wall, you should destroy
the lower head. Climb up on the second and go to the left to find the capsule.
Boots Upgrade allows X to use Glide Dash. This allows him to slide forward as he
flies down. To glide, you jump and press the jump button again. Press the jump
button to jump to the ground again.
X-Buster Upgrade:
X-Buster
Upgrade, please visit Flame Hyenards level. In the first part of the level you
should take you past the second dragon to find the capsule in the platform.
Climb down the hole after the dragon and go left to find the capsule. X-Buster
Upgrade, X fails to upload and fire a huge energy surplus. Now he can also
upload their own special weapons.
Helmet Upgrade:
Helmet
Upgrade, please visit Snipe Anteater level. To find it, you need X and Axl. In
the second half of the level of the capsule will be on a huge orange platform.
At the end of this section, you will see a samurai walk through a wall between
two orange-colored platforms. Jump to the first platform to get to the bottom.
Then go right to find a huge orange platform and jump on it to come in capsules.
Helmet Upgrade gives X a special function. If you have chosen X as one of your
two characters and you play as Zero, or Axl, depending on who you chose, and
pick up a life energy capsule that he will get some X of the life energy of the
capsule contains.
Armor Upgrade:
Armor
Upgrade, visit Wind Crowrangs level. In the second half of the level, when
you're inside, you'll come to a place that has three roads. Straight ahead leads
into the level. Go instead to the left to find the capsule. Armor Upgrade
doubles the X defense against enemies' attacks and will take half as much damage
when he injured. It also lets him use the Giga Crash emitting lots of energy
around the X. You use it by pressing L1 and R1 simultaneously.
Power-Up Parts:
Power-Up system is much less complicated in X7. At each level, there are lost
Reploid you can save. Two each level has a Power-Up as they will give you if you
saved them. When you receive your Power-Up, you choose which of your two
characters to get it. Once you have selected, you should choose the category in
which the character should have it, Power, Speed or Special. Each category has
four levels and you start at level 1.
If you want to fill all 12 doors per character, you should first deal with a
file and save all Reploid which has a Power-Up. Play then switched to the exact
same file and repeat the process to give all power-ups for your characters. In
addition, some of the other lost Reploid giving you an extra energy heart or
renew your maximum weapon energy when you save them.
Mega Man X Parts |
Picture
|
Name
|
Category
|
Description
|
|
Power Plus Alpha |
Power 1 |
Regular attacks do 30% more
damage. |
|
Power Plus Beta |
Power 2 |
Regular attacks do 50% more
damage. |
|
Shock Absorber |
Power 3 |
You take half as much damage. |
|
Extend |
Power 4 |
The scope of your shots are now
longer. |
|
Rapid Shot |
Speed 1 |
Allows you to shoot energy balls
faster. |
|
Speed Shot |
Speed 2 |
Your shot is now flying in the
air faster. |
|
Hyper Dash |
Speed 3 |
When you slide so you can glide
faster and reach further. |
|
Hyper Charge |
Speed 4 |
It is consumed to upload your
shots. |
|
Super Recover |
Special 1 |
You can get the vital energy of
life energy capsules. |
|
Double Barrier |
Special 2 |
When you are injured, you are
invisible to twice as long. |
|
Triple Barrier |
Special 3 |
When you are injured, you are
invisible, three times as long. |
|
Item Plus |
Special 4 |
Enemies will drop items more
frequently. |
Zero Parts |
Picture
|
Name
|
Category
|
Description
|
|
Power Plus Alpha |
Power 1 |
Regular attacks do 30% more
damage. |
|
Power Plus Beta |
Power 2 |
Regular attacks do 50% more
damage. |
|
Shock Absorber |
Power 3 |
You take half as much damage. |
|
Extend |
Power 4 |
The range of your sword is now
longer. |
|
Saber Combo +1 |
Speed 1 |
Adds an attack of your combo
attack. |
|
Saber Combo +2 |
Speed 2 |
Adds an additional attack with
your combo. |
|
Hyper Dash |
Speed 3 |
When you slide so you can glide
faster and reach further. |
|
Saber Combo +3 |
Speed 4 |
To end your combo with a slide
attack. |
|
Super Recover |
Special 1 |
You can get the vital energy of
life energy capsules. |
|
Double Barrier |
Special 2 |
When you are injured, you are
invisible to twice as long. |
|
Triple Barrier |
Special 3 |
When you are injured, you are
invisible, three times as long. |
|
Master Saber |
Special 4 |
Your attacks delivers more
damage than usual. |
Axl Parts |
Picture
|
Name
|
Category
|
Description
|
|
Power Plus Alpha |
Power 1 |
Regular attacks do 30% more
damage. |
|
Power Plus Beta |
Power 2 |
Regular attacks do 50% more
damage. |
|
Shock Absorber |
Power 3 |
You take half as much damage. |
|
Extend |
Power 4 |
The scope of your shots are now
longer. |
|
Rapid Shot |
Speed 1 |
Allows you to shoot energy balls
faster. |
|
Speed Shot |
Speed 2 |
Your shot is now flying in the
air faster. |
|
Hyper Dash |
Speed 3 |
When you slide so you can glide
faster and reach further. |
|
Hover Plus |
Speed 4 |
Allows you to float in the air
for a longer period. |
|
Super Recover |
Special 1 |
You can get the vital energy of
life energy capsules. |
|
Double Barrier |
Special 2 |
When you are injured, you are
invisible to twice as long. |
|
Triple Barrier |
Special 3 |
When you are injured, you are
invisible, three times as long. |
|
Rolling Attack |
Special 4 |
When you scroll, you can also
damage enemies. |
X-Buster:
X-Buster
is the weapon that X is equipped with from the beginning. It allows him to fire
various types of shots. Hold button to charge up and release to fire.
X
strongest shoots will send a huge blue energy balls at the enemy that you are
aiming for. The shot is also a wide scope, which means that enemies can be
defeated in a single shot.
Gaea Shield:
You
may Gaea Shield when you defeated Stone Soldier Kong. This weapon will create a
small shield in front of X. It will protect him from projectiles and may also
reflect these.
The
charged version will create a huge stone above the X. It will then crack and
split into two parts. These two parts will then slowly move forward or backward
from X, and can easily mash it hampering.
Volt Tornado:
You
may Volt Tornado when you defeated the Tornado Tonion. This weapon will create a
huge electric tornado around X. It will then fly along the ground, and can
destroy enemies very easily.
The
charged version will create an electromagnetic shield around the X. When he
stands near an enemy will shield to deliver damage, but it will also be grabbing
the food and energy weapons from the enemy.
Splash Laser:
You
may Splash Laser when you defeated Splash Warfly. This weapon will send out a
jet of water straight ahead. It is rather weak but can deliver rapid damage.
The
charged version will make lots of bubbles flying up over the screen. When they
hit the ground, they will give themselves a splash and a small burst of water
will occur on the ground.
Circle Blaze:
You
may Circle Blaze when defeating Flame Hyenard. This weapon will send out a small
fireballs straight ahead. If it hits something, it will explode and give
themselves a huge spinning ball of fire that can deliver powerful with damage.
The
charged version will send out a similar fireballs will explode whether it hits
anything or not. Once it explodes, several huge fireballs begin to appear on the
screen.
Moving Wheel:
You
may Moving Wheel when you defeated Ride Boarski. This weapon will send out a
wheel. It will roll along the ground and can also roll up along the walls.
The
charged version will send out three similar wheels. One of them will roll along
the ground, while the other two will bounce up.
Sniper Missile:
You
may Sniper Missile when you defeated Snipe Anteater. This weapon will fire a
missile straight ahead. It will fly up with the destructive force and can easily
destroy an enemy, or supply power to harm.
The
charged version will send out three similar missiles. These are basically the
same function, with the difference that now is the triple force.
Wind Cutter:
You
get Wind Cutter, when you defeated the Wind Crowrang. This weapon will send out
a boomerang. It will return to X if it hits something.
The
charged version will expel eight blue laser beams in different directions around
X. These have a homing effect simply let him take care of enemies that are
around.
Explosion:
You
may explosion when you conquered Vanishing Gungaroo. This weapon will send a
huge fireball straight ahead. It will not go so far before it disappears, but it
is capable of destroying enemies with destructive force.
The
charged version will send out four similar ball of fire in different directions
around X. In this way, he can easily protect themselves from enemies who are
around him.
Z-Saber:
Z-Saber
is Zeros ordinary weapons. With this you can do a triple combo attack by
pressing the shoot button three times. When you defeat a Maverick, you learn a
new technology that requires a button combination to be performed.
D-Glaive:
You
may be D-Glaive you defeated Splash Warfly. This weapon is a long rod with a
sharp blade at the front. Zero can use it just as with his Z-Saber. It is
slower, but above all, stronger and has longer range.
V-Hanger:
You
may be V-Hanger when you defeated the Wind Crowrang. These are two small knives
that Zero can use as a Z-Saber. They have shorter range, but Zero can chop them
non-stop.
Gokumonken (Jail Gate Sword):
You
learn when you Gokumonken defeated Stone Soldier Kong. This technique allows
Zero guard with his sword. He will reflect back all the shots coming at him, and
if an enemy gets too close, he will make an accounting entry attack.
Raijinshou (Thunder God Rise):
You
learn Raijinshou when you defeated the Tornado Tonion. This technique allows
Zero to create a huge electric tornado around himself. He can also make a
quantum jump in the tornado.
Suiretsusen (Furious Water Flash):
You
learn you Suiretsusen when you defeated Splash Warfly. This technique allows
Zero to deliver a powerful attack. He will send the rod straight up and deliver
lots of damage.
Bakuenjin (Bursting Flame Array):
You
learn when you Bakuenjin defeating Flame Hyenard. This technique allows Zero to
use the mighty Giga Attack. He will beat into the ground and create a huge
eldfält around them. Anything that hits will take lots of damage.
Zankourin (Slicing Light Wheel):
You
learn when you Zankourin defeated Ride Boarski. This technique allows Zero to
send out a shiny wheels. It will travel along the ground and can deliver the
good with the injury.
Hieijin (Flying Shadow Blade):
You
learn when you Hieijin defeated Snipe Anteater. This technique allows Zero to
fire a homing missile. It will follow the enemy and deliver heavy damage.
Souenbu (Twin Swallow Dance):
You
learn Souenbu when you defeated the Wind Crowrang. This technique allows Zero to
throw away a boomerang. It is able to go through enemies and thus hit more.
Hadangeki (Severing Wave Attack):
You
learn Hadangeki when you defeated the Vanishing Gungaroo. This technique allows
Zero send a huge energy wave straight ahead. All it will take to meet the
destructive damage or destruction directly.
Axl Bullet:
Axl
Bullet is Axl's ordinary weapons. With this, he can fire small energy balls in a
quick way to easily crush their enemy. He can also upload it to expel a Copy
Shot.
Defeat
an enemy in Axls size with the Copy Shot to get a DNA crystal. Pick up the order
to be transformed into the enemy you just crushed.
Ray Gun:
You
get Ray Gun when you defeated the Tornado Tonion. This weapon will fire a long
laser beam straight ahead, which is stronger, though slower, than Axl Bullet.
Shoots can also go through an enemy and thus meet the enemies behind.
Double Bullet:
You
may Double Bullet when defeating Flame Hyenard. This weapon gives Axl two guns
that lets him shoot two enemies at once. If two enemies are nearby, he will
attack them at the same time, otherwise they work just like Axl Bullet.
G-Launcher:
You
get the G-Launcher when you defeated the Vanishing Gungaroo. This weapon allows
Axl expel large flaming ball straight ahead. They are incredibly powerful and
can let him destroy enemies faster and easier.
Axl will get exactly the same weapons as X when he defeated a boss. However, you
must first pick up one of the above weapons to use any of the following special
weapons.
Gaea Shield:
You
may Gaea Shield when you defeated Stone Soldier Kong. This weapon will create a
small shield in front of Axl. It will protect him from projectiles and may also
reflect these.
Volt Tornado:
You
may Volt Tornado when you defeated the Tornado Tonion. To use it you must first
create Ray Gun. This weapon will create a huge electric tornado around Axl. It
will then fly along the ground, and can destroy enemies very easily.
Splash Laser:
You
may Splash Laser when you defeated Splash Warfly. This weapon will send out a
jet of water straight ahead. It is rather weak but can deliver rapid damage. If
you hold the slide button or press several times, then Axl to extend the stream.
Circle Blaze:
You
may Circle Blaze when defeating Flame Hyenard. To use it you must first create
Double Bullet. This weapon will send out a small fireballs straight ahead. If it
hits something, it will explode and give themselves a huge spinning ball of fire
that can deliver powerful with damage.
Moving Wheel:
You
may Moving Wheel when you defeated Ride Boarski. This weapon will send out a
wheel. It will roll along the ground and can also roll up along the walls.
Sniper Missile:
You
may Sniper Missile when you defeated Snipe Anteater. This weapon will fire a
missile straight ahead. It will fly up with the destructive force and can easily
destroy an enemy, or supply power to harm.
Wind Cutter:
You
get Wind Cutter, when you defeated the Wind Crowrang. This weapon will send out
a boomerang. It will return to Axl unless it hits something.
Explosion:
You
may explosion when you conquered Vanishing Gungaroo. To use it you must first
create the G-Launcher. This weapon will send a huge fireball straight ahead. It
will not go so far before it disappears, but it is capable of destroying enemies
with destructive force.
Unlock X:
X will not be a playable character from the beginning. To unlock him, you save
64 lost Reploid or defeat the eight Mavericks. When you lock up X, you will be
able to play as usual X, Zero, Axl or X with Glide Armor.
Ending:
In a rather cool cinema scene, X, Zero, and Axl have defeated Sigma, but he
suddenly reappears and blasts Axl through a wall. Sigma is rather battered, but
threatens to come back again in a stronger form. But before he can attack X and
Zero, “Red” suddenly jumps down and assaults the Hunters, knocking them away.
Sigma gloats then that he’ll take Red’s form; however, as he tries to do so, Red
reveals himself to be Axl, and he shoots Sigma in the head so well that the
single shot blows Sigma clean out of the tower (he’s using that gun again...).
With Sigma taken care of (for the time being, anyway), the trio heads home.
X’s Ending:
Back at HQ, Signas and Alia go through some reports of various Maverick
“incidents” that Axl has stopped. (There were a few casualties though.) Anyway,
Signas asks X if he will allow Axl to train to become a Maverick Hunter. X
refuses, saying Axl could never become a hunter like him. Signas says that if X
doesn’t fight, somebody else has to. I guess Zero needs a partner, but it’s kind
of a shame—I rather liked X before he turned into a hyper-pacifist.
Zero’s Ending:
Zero has a dream of X pointing his arm cannon at him saying “Eliminate the
Mavericks” over and over in a monotone. As Zero tries to ask what X is doing, X
fires at him...and Zero wakes up. Alia is currently calling Zero for a mission,
and Zero heads out murmuring, “At least, I hope that was just a dream...”
Axl’s Ending:
Axl wants to become a Maverick Hunter, but X still refuses. Axl says he was just
doing what X was doing, but X says what he himself did was a mistake. Alia calls
in a notice about a new Maverick incident, and Axl runs off, saying he’ll take
care of it and that X will make him into a Hunter yet. Alia asks X why not just
let Axl do what he wants this time. X says that Axl will make the same mistake
they did. But Axl is already gone.