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Release
Date: Japan: 1995 USA: 1995 Europe: 1995 |
Developer: Capcom |
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Systems: Super Nintendo |
Genre: Action |
Intro:
Continuing the saga onto the Super Nintendo, Mega Man VII picks up where Mega
Man's final adventure on the NES left off. Introducing new and enhanced
graphics, sound and gameplay, Mega Man VII retains all the action and adventure
of the original 8-bit games, as well as an all new storyline.
Game Specs:
You'll take control of the Blue Bomber on his quest for justice and peace,
storming through eight stages packed with items, enemies and an awaiting Robot
Master at the end of each. Many items are hidden throughout each stage (also
available at Auto's Shop) for you to find, including special power-up Rush
abilities. Once you find these items, you can call Rush in to help Mega Man out
in any situation, be it battle or to assist reaching an item normally out of
reach. Mega Man can jump, slide, and fire off a normal shot as well as a charged
shot from the Mega Buster. You'll need all the skill, reflexes, and Robot
Master's special weapons to track down Wily to rid the city of his dominating
plans once and for all!
In-Game Intro:
In the year 20XXAD
The world cheered Mega Man when at long last he captured and imprisoned Dr Wily.
But...
Dr Wily always knew his schemes might end in failure and had planned for just
such an occasion.
Four robots had been hidden away and after six months without being contacted by
Dr Wily, they activate and...
Begin searching for their master...

Bass
and Treble are the mysterious robot rivals of Mega Man and Rush, who seem to be
also after Dr. Wily. Bass is always envious of Mega Man and will battle him
several times during the game to try and prove his superiority over Mega Man.
Bass has an unknown past but Mega Man believes he may have some connection with
Dr. Wily...
Guide:
Burst Man will float up into the screen encased in a bubble and will then
attack. He will start by shooting bubbles with bombs inside of them at you. If
they hit Mega Man, he'll become encased in them and he will begin to float up
the screen towards the spikes. Shoot the edges of the bubble to break it. Burst
Man will fire out three bubbles with bombs in them. He will then shoot out three
empty bubbles which will carry Mega Man up to the spikes if they hit him. Burst
Man will also strike the ground and cause bubbles to float up out of the ground
in an attempt to catch Mega Man and slam him into the spikes. To defeat Burst
Man, shoot him with either the Freeze Cracker or the Scorch Wheel. When he is
hit, he will fire out four bombs which will explode soon after released. Shoot
him again when he stops flashing. If you don't have these two weapons yet just
use the Mega Buster.
Guide:
Cloud Man will appear when the platform behind you falls away, blocking off the
door. He will float down out of the sky and attack. He will start by floating to
the top of the screen and will shoot down a large electrical bolt at Mega Man,
which will shoot out electric bolts along the ground when it strikes the ground.
He will then float down the screen and cause rain to appear. A strong wind will
blow Mega Man either towards Cloud Man or off the ledge. Cloud Man will then
float across the screen and strike Mega Man. To defeat Cloud Man, use the Danger
Wrap. When you hit him, he will become encased inside of the bubble and the bomb
will detonate, causing him to fall down. When he rises, shoot him again. Keep
doing this until he explodes.
Guide:
Junk Man will come up out of ground and attack. His first attack will be by
jumping up and slamming into the ground. If Mega Man is on the ground, he'll
become stuck and won't be able to move. Junk pieces will fall from the ceiling
and strike you. Junk Man will then attract pieces of junk into a large ball and
he will throw it at you. The ball will be electrified and will stay in the room
until he jumps up and slams down on it. Junk Man will then shoot pieces of junk
around Mega Man which will freeze him. He will then jump from one side of the
screen to the other and throw pieces of junk down on Mega Man. To defeat him,
use the Thunder Bolt. When you hit him, he will be electrocuted and will
immediately jump across the screen and throw down a piece of junk metal. Slide
under him when he jumps and hit him again.
Guide:
You'll fight this boss in the museum stage after you've defeated the
first four bosses. The Clown Robot will appear after you see Dr. Wily leave the
museum with the old Guts Man robot. The Clown will jump around the screen and
attempt to land on Mega Man. To defeat him, shoot the head with the Thunder Bolt
and it will fly off the body and bounce around the screen. Dodge the head until
it stops and keep shooting it with the Thunder Bolt. The body will continue
bouncing around and when it lands on top of the head it will pick it up again
and re-attach it. Shoot the head off again and keep firing at it.
Guide:
Spring Man will bounce down into the room and attack. He will be constantly
jumping to try and land on Mega Man. He will jump into the middle of the screen
and then jump up to the top of the screen. He will spin around and shoot down
one of his arms at Mega Man. Dodge it by sliding away. He will do this a second
time. He will then drop down and fire out two springs that will bounce around
the screen. Do not ever shoot him with the Thunder Bolt, as he will become
magnetized and will draw you towards him and then throw you up to the roof. To
defeat him, hit him with the Slash Claw and he will take heavy damage. Keep
hitting him and dodge his attacks.
Guide:
Shade Man will float down from the top of the screen and attack. He will fly to
the top of the screen and float around for a few seconds. When he stops moving,
he will swoop down and try to catch Mega Man. If he does, he will grab him and
suck his energy away, refilling his own. Dodge him by sliding away from him. He
will also sometimes float down to the ground and fire out two blue energy waves
which will freeze Mega Man if they hit you. He will then fire green sound waves
at you. To defeat him, shoot him with either the Wild Coil when he is low on the
screen or use the homing Rocket Buster weapon with the Shield Adapt powerup.
Shoot him when he swoops down but make sure that you are clear from him.
Guide:
The Rock Crusher Robot will have several attacks. His first will be to jump up
and then slam into the ground. The roof will lower down a little, and then a
huge rock boulder will fall to the ground. He will then charge at it and throw
it into Mega Man. He will also occasionally charge at Mega Man and throw him up
to the roof. He may also charge at you to try and slam Mega Man into the wall.
To defeat him, hit him in the face with the Slash Claw. When the large boulder
falls down, hit it into him before he can and it will cause damage. Keep hitting
him in the face before he can attack and the battle should be over fairly
quickly.
Guide:
The second time you fight Bass he will be much harder. He will taunt Mega Man
again and then call Treble. They will combine and become a stronger form. Bass'
attacks include normal energy shots from his blaster and often charged shots. He
will fly around the screen often. If he flies towards Mega Man and circles
around him, Bass will then fly up to a corner and begin to flash. He will then
charge at Mega Man and release a rocket punch which will home in on Mega Man.
Try to dodge it by jumping up the platforms as he flies down. To defeat him, use
the Shield Adapt and Rocket Buster again. Make sure that you have found all the
items before entering Dr Wily's fortress, as here the Rocket Buster Upgrade will
be very handy. Keep shooting Bass and dodge his attacks. This will be the last
time you have to fight him.
Guide:
The Turtle Robot will only have one weak point on its body. It will begin by
breathing out flames at Mega Man which will cause heavy damage it they hit you.
It will then retract its head, rise up and charge towards Mega Man. Dodge this
attack by sliding under the boss as he flies across the screen. He will often
leave a part of his body on the ground and fly up out of the screen. Three small
turtles will come out of the part on the floor and bounce around the room.
Destroy them quickly and the boss will return. To defeat the turtle, use the
Wild Coil on its face. Shoot the face when it appears and dodge its attacks, but
make sure to destroy all three small turtles that come out of it.
Guide:
The Japanese Mask Robot will constantly charge towards Mega Man during the
battle, so you will always be moving to the right in this battle. It will start
by shooting out several missiles from its body which will fly towards Mega Man.
It will then charge up a laser beam on its forehead and shoot it out at the
floor. Dodge it by sliding forward and staying on the farthest right of the
screen. When the beam disappears the robot will charge towards you. Keep sliding
to the right to evade him. It will then fire out two large bombs that will
explode on the ground. To defeat this boss, use the Slash Claw on its face. You
will only be able to hit him a few times as he will be charging all the time and
be floating up and down the screen. You can jump on the missiles he fires to
reach the face. Do not try to hit him when he charges forward or is shooting the
laser beam.
Guide:
When you drop down into the large room, Dr. Wily will appear inside of this
large skull-shaped vehicle. He will begin by walking towards in an effort to
crush Mega Man under the spikes on the chin of the skull. Dodge the spikes by
sliding under them. When he reaches the left of the screen, Dr. Wily will jump
up out of the screen and drop down on the left or right of the screen. He will
then fire out two smaller skull-vehicles which will charge towards you. They
will need a heavy beating, but keep shooting them with the Mega Buster to
destroy them. Dr. Wily will also often hop across the screen to try and flatten
Mega Man. To defeat him, shoot Dr. Wily inside of the cockpit with the Mega
Buster. It will help if you use a charged shot as once you hit him, he will
speed up and dash across the screen. Once you destroy him he will attack in his
next form.
Guide:
Dr. Wily's second form is smaller than the first but is extremely difficult to
defeat. He will appear in this small ship and then disappear. He will reappear
in a different position and fire out four energy balls. The red ones will engulf
Mega Man in flames, the blue ones will freeze him and the yellow ones will only
cause damage. They will move in three rounds, each one homing in on Mega Man, so
it will take some time to be able to dodge them by sliding and jumping out of
their path. Dr. Wily will then disappear and then teleport to another position.
To defeat him, shoot him when he is in range with the Wild Coil. If you
successfully hit him, after shooting out the four energy balls, he will shoot
down a bolt of electricity that will charge along the ground. It will take
practice to dodge his attacks, but remember to only shoot him if he is low
enough on the screen. When you destroy him he will finally admit defeat and you
will have finished the game!
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Extra Life Cost: 40 Bolts |
This will give you an extra life. |
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Energy
Tank Cost: 60 Bolts |
This will allow you to fully regain your energy when in a level. |
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Weapon
Tank Cost: 100 Bolts |
This will allow you to fully refill all of your special weapon's energy. |
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Beat Cost: 80 Bolts |
Beat will come and rescue you if you fall down a hole. |
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Exit Part Cost: 200 Bolts |
This device will allow you to exit a stage that you have defeated a boss in. |
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Auto's Screw | Auto's screw can be found in Spring Man's stage. In the area where the black boxes shoot out large bouncing jack-in-the box type objects, jump up the top left corner of the area using the Super Adapt. The box up there will destroy the wall to the left when it hits it. Go into the secret room and you will find the screw. This will make all of the items at Auto's shop half their original price and will make the following five new items available. |
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Super Can Cost: 80 Bolts |
This will allow you to refill both your energy and all of your special weapon's energy to maximum. |
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Rush Jet Cost: 120 Bolts |
This will allow Rush to become a jet and carry Mega Man over dangerous areas. |
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Rush
Search Cost: 120 Bolts |
Rush can search the ground near Mega Man to see if any special powerups are hidden below. |
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Energy
Equalizer Cost: 240 Bolts |
This will allow the weapon with the lowest energy to be refilled when you find a weapon refill capsule. |
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Hyper
Rocket Buster Cost: 100 Bolts |
This will allow Mega Man to fire off a longer shot with the charged-up shot when using the Super Adapt. It will also home in on enemies. |
Rush Power-Ups:
The Rush items will harness Rush's abilities and allow him to assist Mega
Man in many areas of the game. All of Rush's items are limited except the
Super Adapt, which will not run out of energy when you use it.
Rush Coil:
You
will begin the game with Rush Coil. This item will allow Mega Man to jump to
higher places by jumping on Rush's back and then jumping higher from his
jump-coil.
Rush Search:
Rush
Search is found in Freeze Man's stage. It is in clear view on top of a high
platform, accessible by jumping across other platforms high up in the
screen. Rush Search will allow Mega Man to find different items in the
ground, including powerup items such as energy and weapon tanks, plus other
special items.
Rush Jet:
You
will need the Thunder Bolt weapon to find the Rush Jet. In Junk Man's stage,
you will find an area with a large platform attached to what looks like a
chain in the background. A small control panel will sit on the ground near
the platform and is easily seen. Shoot the panel with the Thunder Bolt to
make the platform begin moving. Climb up the ladders and you will find the
Rush Jet which has now been uncovered from one of the platforms. The Rush
Jet will allow Mega Man to ride on Rush's back as he flies across the screen
and will keep flying until he hits something. You can control the jet by
pushing up or down.
Super Adapt/Rocket Buster:
To find the Super Adapt, you will need to locate the four Rush circuit
plates, each with the letters R,
U, S
and H on them. They are all found in the
first four levels of the game.
R
- This plate is found in Burst Man's stage. It is easy to find, as you will
see it while proceeding through the area where the water rises and falls
above the spikes.
U - This plate is in Cloud Man's stage.
When you come to the area where you can't see the platforms in the sky
unless they are near Mega Man, keep going until you find a platform above
him. Use the Rush Coil to jump up to it and climb up it. There will be an
extra life above on the right and the U plate will be on the left.
S - This is in Junk Man's stage. You
will need the Freeze Cracker to find this. When you find the lava waterfall
in the level, shoot it with the Freeze Cracker and it will freeze and then
crumble. Walk through to find a secret passage and a ladder. Climb down and
shoot the next lava waterfall to find the S plate.
H - This one is in Freeze Man's stage.
When you find the area where there are two ladders, one going down and the
other up, use the Rush Coil to jump up to the upper ladder and climb up it.
You will see the plate on a ledge high above, so jump up the platforms or
use the Rush Coil to reach it.
The Super Adapt will allow Mega Man and Rush to combine, giving Mega Man the
ability to use a rocket boost when in the air to allow him to fly up to some
areas, and will also allow him to fire out his fist when using a charged
shot. The only disadvantage is that Mega Man can't slide while using the
Super Adapt.
Special Items:
Exit Part:
The
Exit Part is found in Freeze Man's stage. You will need Rush Search to find
this. It is found just outside Freeze Man's room. On the raised platform
just before the one with the door to Freeze Man's room, use the Rush Search
and if Rush begins to bark, it means he has found something special. He will
then dig up the Exit Part. This item can be used from the menu screen and
will allow Mega Man to leave a level from any point if he has defeated the
level boss.
Energy Equalizer:
The
Energy Equalizer is found in Shade Man's stage. You will again need Rush
Search to find this. When you have to fight the pumpkin robot near the
middle of the level, instead of shooting the core of it when it opens to
destroy it, shoot the eyes of the outer shell when it is closed to destroy
it. You will notice the eyes will flash when you hit them, indicating that
it is taking damage. Keep shooting it until it explodes and it will blow
open the right wall. Continue on and when you find a large painting of Dr
Wily in the background, use Rush Search under it to find the item. This item
will refill the weapon with the lowest energy when you are using the Mega
Buster or a special weapon that has full power and find a weapon refill
capsule.
Hyper Rocket Buster:
The
Hyper Rocket Buster is found in Turbo Man's stage. Again, you will need Rush
Search to find it. When you come to the area where there is a long ladder
leading up and to the left of it are platforms attached to the wall that
look like traffic lights, jump off the ladder from the top and land on the
bottom platform. Destroy the enemy there and pick up the energy capsule. Use
Rush Search to find the item. The Hyper Rocket Buster will allow a charged
shot while using the Super Adapt to home-in on targets and destroy them.
Protoshield:
To
find the Protoshield, you will need to find Protoman in two locations. The
first one is in Cloud Man's stage. When you come across a ladder leading up
that is too high to reach, use the Rush Coil to jump up to it and climb up
into a small room where you will meet Protoman. The second location is in
Turbo Man's stage near the location of the Rocket Buster Upgrade. At the top
of the long ladder but still in the large room with the traffic-light
platforms, jump off the ladder and hold right to walk through the wall and
meet Protoman again. Then go to Shade Man's stage and destroy the pumpkin
robot the normal way by shooting the core. Go down, and then walk to the
right wall of the room and you will walk through it and find another room.
Continue on and you will meet Protoman, who will then battle you. Beat him
to receive the Protoshield. This item can allow Mega Man to be protected
from some energy blasts.
Beat:
Beat
is found in Slash Man's stage. You will need the Scorch Wheel to find this
item. When you reach the area with the large trees with the snakes wrapped
around the trunks, go to the farthest one on the right and use the Scorch
Wheel on it. The tree will burn and reveal a hidden ladder behind it. Use
the Shield Adapt or the Rush Coil to reach the ladder and continue on. You
will find a bird trapped in a cage in a small room. Use a charged shot of
the Mega Buster to break the bird out. Beat will help Mega Man by rescuing
him if he falls down a hole. When Beat comes down and picks Mega Man up,
hold left or right to pull him away from the hole. You can only use this
item four times.
The
Mega Buster is Mega Man's primary weapon. You will have this weapon from the
start of the game. Apart from the standard yellow energy beam that fires from
the gun, if you charge the weapon by holding fire, when Mega Man glows blue, a
small burst of energy will fire out which causes more damage to targets. If you
charge it for longer, Mega Man will glow green and fire out a larger energy beam
which causes the maximum amount of damage to a target that the Mega Buster can
inflict.
The
Danger Wrap is gained once you defeat Burst Man. This weapon will shoot out a
bomb encased in a small bubble which will float out and up into the air and will
explode once it hits a target or a wall. This weapon can be used to encase some
enemies inside the bubble and be damaged by the blast from the exploding bomb.
The
Thunder Bolt is gained after Cloud Man is defeated. This weapon will fire out a
large sphere of electricity which will separate and two sparks will fly up and
down if it hits a wall or target. This weapon can be used to electrocute enemies
and activate electrical control panels in Junk Man's stage.
The
Junk Shield is gained after you defeat Junk Man. This powerup is not a
projectile weapon, but will create a deflector shield around Mega Man. The
floating pieces will protect Mega Man from some attacks from enemies, but it
will be destroyed if it takes too many hits. The shield parts floating around
Mega Man will damage enemies if they strike them.
The
Freeze Cracker is gained after you defeat Freeze Man. This weapon will fire out
an ice block which will explode and fire out smaller blocks of ice if it hits a
wall, and can also freeze some enemies and other targets on impact.
The
Slash Claw is gained once you defeat Slash Man. This weapon will allow Mega Man
to slash at enemies close by to slice them apart. The weapon's range is only
small, but it can produce a heavy blow to certain enemies who are weak against
it.
The
Wild Coil is gained once Spring Man is defeated. The Wild Coil will fire out two
springs which will bounce out from Mega Man, one forward and the other behind
Mega Man. If the weapon is charged up, larger springs will bounce out from Mega
Man and will bounce higher than normal shots.
The
Noise Crush is gained after you defeat Shade Man. This weapon will fire out a
sound wave which can damage certain enemies. If the sound wave hits a wall it
will bounce back in the opposite direction. If it bounces back and hits Mega
Man, he will glow green indicating that the weapon is charged up. When you fire
the weapon, it will shoot out a larger, more powerful sound wave.
The
Scorch Wheel is gained once you defeat Turbo Man. This weapon will fire out four
fireballs which will spin out in a circular fashion and fly forward. Firing
while jumping will take some practice, but if the weapon hits a target or enemy
it will burn. This weapon can be used to burn certain objects as well as
enemies.
| 8 | 7 | 7 | 5 | Bosses defeated: None |
| 2 | 5 | 8 | 7 | Powerup Items: None |
| 4 | 4 | 1 | 6 | Rush Items: Rush Coil |
| 8 | 3 | 6 | 2 |
| 8 | 7 | 7 | 5 | Bosses defeated: Freeze Man |
| 2 | 5 | 4 | 7 | Powerup Items: Exit Device |
| 7 | 4 | 5 | 7 | Rush Items: Rush Coil, Rush Search |
| 8 | 2 | 6 | 8 |
| 8 | 7 | 7 | 5 | Bosses defeated: Freeze Man, Burst Man |
| 2 | 7 | 4 | 6 | Powerup Items: Exit Device |
| 4 | 5 | 5 | 7 | Rush Items: Rush Coil, Rush Search |
| 8 | 3 | 7 | 8 |
| 8 | 3 | 7 | 5 | Bosses defeated: Freeze Man, Burst Man, Cloud Man |
| 2 | 5 | 4 | 6 | Powerup Items: Exit Device |
| 6 | 1 | 5 | 3 | Rush Items: Rush Coil, Rush Search |
| 2 | 3 | 7 | 8 |
| 4 | 3 | 3 | 5 | Bosses defeated: Freeze Man, Burst Man, Cloud Man, Junk Man |
| 2 | 5 | 5 | 6 | Powerup Items: Exit Device |
| 1 | 1 | 5 | 3 | Rush Items: Rush Coil, Rush Search, Super Adapt |
| 8 | 3 | 1 | 8 |
| 4 | 3 | 3 | 5 | Bosses defeated: Freeze Man, Burst Man, Cloud Man, Junk Man, Clown Robot |
| 2 | 5 | 4 | 6 | Powerup Items: Exit Device |
| 1 | 1 | 4 | 3 | Rush Items: Rush Coil, Rush Search, Super Adapt |
| 8 | 3 | 1 | 8 |
| 7 | 2 | 3 | 5 | Bosses defeated: Freeze Man, Burst Man, Cloud Man, Junk Man, Clown Robot, Slash Man |
| 2 | 5 | 5 | 6 | Powerup Items: Exit Device |
| 2 | 1 | 4 | 7 | Rush Items: Rush Coil, Rush Search, Super Adapt, Rush Jet |
| 2 | 8 | 5 | 8 |
| 7 | 2 | 3 | 5 | Bosses defeated: Freeze Man, Burst Man, Cloud Man, Junk Man, Clown Robot, Slash Man, Spring Man |
| 3 | 5 | 5 | 6 | Powerup Items: Exit Device |
| 2 | 8 | 4 | 7 | Rush Items: Rush Coil, Rush Search, Super Adapt, Rush Jet |
| 8 | 1 | 1 | 4 |
| 7 | 8 | 7 | 5 | Bosses defeated: Freeze Man, Burst Man, Cloud Man, Junk Man, Clown Robot, Slash Man, Spring Man, Shade Man |
| 3 | 6 | 5 | 6 | Powerup Items: Exit Device, Energy Equalizer |
| 8 | 8 | 4 | 3 | Rush Items: Rush Coil, Rush Search, Super Adapt, Rush Jet |
| 8 | 1 | 1 | 4 |
| 7 | 8 | 7 | 5 | Bosses defeated: Freeze Man, Burst Man, Cloud Man, Junk Man, Clown Robot, Slash Man, Spring Man, Shade Man, Turbo Man |
| 7 | 6 | 4 | 6 | Powerup Items: Exit Device, Energy Equalizer, Hyper Rocket Buster |
| 1 | 8 | 4 | 3 | Rush Items: Rush Coil, Rush Search, Super Adapt, Rush Jet |
| 1 | 1 | 1 | 5 |
| 7 | 8 | 7 | 7 | Bosses defeated: Freeze Man, Burst Man, Cloud Man, Junk Man, Clown Robot, Slash Man, Spring Man, Shade Man, Turbo Man |
| 7 | 4 | 4 | 2 | Powerup Items: Exit Device, Energy Equalizer, Hyper Rocket Buster, Beat |
| 8 | 2 | 4 | 7 | Rush Items: Rush Coil, Rush Search, Super Adapt, Rush Jet |
| 3 | 1 | 1 | 5 |
| 6 | 8 | 5 | 3 | Dr Wily's Fortress Level 2 |
| 7 | 4 | 5 | 2 | Powerup Items: Exit Device, Energy Equalizer, Hyper Rocket Buster, Beat |
| 2 | 2 | 4 | 3 | Rush Items: Rush Coil, Rush Search, Super Adapt, Rush Jet |
| 7 | 1 | 5 | 5 |
| 6 | 8 | 1 | 3 | Dr Wily's Fortress Level 3 |
| 7 | 4 | 5 | 2 | Powerup Items: Exit Device, Energy Equalizer, Hyper Rocket Buster, Beat |
| 1 | 2 | 4 | 3 | Rush Items: Rush Coil, Rush Search, Super Adapt, Rush Jet |
| 5 | 1 | 1 | 5 |
| 6 | 8 | 5 | 3 | Dr Wily's Fortress Level 4 |
| 7 | 6 | 5 | 2 | Powerup Items: Exit Device, Energy Equalizer, Hyper Rocket Buster, Beat |
| 8 | 2 | 4 | 3 | Rush Items: Rush Coil, Rush Search, Super Adapt, Rush Jet |
| 5 | 1 | 1 | 5 |
| 7 | 8 | 1 | 3 | Dr Wily's Fortress Level 5 |
| 7 | 6 | 4 | 2 | Powerup Items: Exit Device, Energy Equalizer, Hyper Rocket Buster, Beat |
| 8 | 2 | 4 | 5 | Rush Items: Rush Coil, Rush Search, Super Adapt, Rush Jet |
| 7 | 5 | 5 | 5 |
