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Release Date: Japan: 1988 USA: 1988 Europe: 1988 |
Developer: Capcom |
Systems: Nintendo |
Genre: Action |
Game Specs:
Dr Wily's at it again. After his crushing defeat at the hands of Mega Man, Dr
Wily decided to create eight new super Robot Masters to conquer Mega Man. As
Mega Man confronts the new robots, Dr Light equips him with three special items
along the way to make his quest easier. Improving the overall look and game play,
Mega Man II was a sure hit and an instant classic in the series.
Intro Scene:
In the year of 200X, a super robot named Mega Man was created. Dr Light created
Mega Man to stop the evil desires of Dr Wily. However, after his defeat, Dr Wily
created eight of his own robots to counter Mega Man.
Metal Man:
Guide: A
single Metal Blade will finish him off, if you're using it in the teleport
room. Other than that, Metal Man is rather easy. He won't attack you unless
you attack first, but when you do, he will go into a frenzy. The best method
of defeating him is to constantly jump up and down on his conveyor track
while hitting him with Arm Cannon shots. This battle is frenetic, but use
his constantly repeating pattern to your advantage.
Weakness:
Quick Boomerang.
Weapon Received:
Metal Blade.
Flash Man:
Guide: This
Robot Master's lair is staggered, and thus makes it a bit hard to
maneuver around, but if you're a good shot, you can knock off Flash Man
before he even reaches you. He'll start off running across the uneven
room. Fire Metal Blade after Metal Blade to cut him down, and you'll
have no problems. If he does manage to get over to you, don't worry too
much about getting hit; he doesn't hurt you that bad.
Weakness:
Atomic Fire.
Weapon Received:
Time Stopper.
Quick Man:
Guide: Now
this Robot Master is hard. I recommend having the Time Stopper fully
charged before entering his lair. Use it to knock off half of his life
meter, and spend the remainder of your time dodging him and his Quick
Boomerangs while pelting him with your Arm Cannon or the Metal Blade.
Also having a spare Energy Tank never hurts either since this battle is
pretty tough to nail.
Weakness:
Time Stopper.
Weapon Received: Quick Boomerang.
Wood Man:
Guide: Depending
on what weapons you have, you can beat this Robot Master a few ways. If
you have the Atomic Fire, charge it up all the way and let loose the
blast when Wood Man tosses his Shield away, and you'll beat him in one
shot. If you have Crash Bombs, you can destroy his Shield and pelt him
that way. Or (the best way), wait him out until he tosses the Leaf
Shield, and then blast him to oblivion with the Metal Blade. However you
do it, do it fast, because Wood Man can get kind of nasty with some
attacks.
Weakness:
Metal Blade.
Weapon Received: Leaf Shield.
Air Man:
Guide: This
Robot Master is a cinch with the Leaf Shield, but the key is your
timing. Wait until he stops his initial Air Shooter tornado attack, then
let a Shield fly at him. Repeat this process, and if he jumps at you, it
only makes your job easier. If you must, supplement with the normal Arm
Cannon. Three hits if I remember correctly will take him down.
Weakness:
Leaf Shield.
Weapon Received:
Air Shooter.
Crash Man:
Guide: Despite
his weakness against the Air Shooter (3 hits), he is very difficult to
hit with it. The key tactic is to hit him when he's busy reaching the
apex of his jump, as the tornadoes curve slightly up wards. Crash Man
spends most of his time jumping and firing Crash Bombs at you (which do
a great deal of damage), so it's not a bad idea to have an Energy Tank
on hand if you need it. Approach this battle carefully.
Weakness:
Air Shooter.
Weapon Received:
Crash Bomber.
Bubble Man:
Guide: He'll
just float across the room, occasionally firing his Bubble Lead at you.
Bubble Man is the epitome of easy, in this case, wait until he's
hovering next to or above you, and pelt him with Metal Blades either
diagonally or straight up. This Master falls to these in no time. The
only attacks he even uses are firing bubbles at you or unsuccessfully
trying to float away from your attacks. Make sure that you stay on the
ground, because his ceiling is spiked, and you don't want to hit them.
Weakness:
Crash Bomber.
Weapon Received:
Bubble Lead.
Heat Man:
Guide: He's
simple if you have the Bubble Lead on you. Fire one off, and then wait
for it to impact him, then count to two and leap out of the way as he
comes screaming across the screen. Repeat this strategy and you'll have
him beat. You'll still have to avoid his arcing Atomic Fire attack, but
this isn't hard to deal with, especially seeing as the Bubble Lead
stuns, interrupts, and basically scrambles him.
Weakness:
Bubble Lead.
Weapon Received:
Atomic Fire.
Mecha Dragon:
Guide: When
the Mecha Dragon first appears, you can't hurt him, so concentrate on
getting away from him. He'll chase you through a long passage, so wait
until you get to the three stacked blocks, then when his energy meter
fills, start chucking Quick Boomerangs at him. The best way to go about
this involves standing on the very top block, so if you get hit, you
fall down to the one right below you. He goes down really quickly, so
just make sure you don't fall off your precarious perch.
Weakness:
Quick Boomerang.
Moving Blocks:
Guide: This
boss can be both easy and an absolute pain. The basic premise behind the
boss is that blocks separate from the walls at different points, attach
to form bigger blocks, and then come flying at you. Your defense against
this attack should be the Bubble Lead or the Metal Blade. I personally
use the Blade since it flies in eight directions, and is relatively easy
to aim, but the Bubble Lead destroys each block faster. The blocks will
increase in speed as the battle progresses, so you'd better have some
quick reflexes as the blocks deal a lot of damage if they hit you.
Weakness:
Bubble Lead.
Guts Dozer:
Guide: From
the moment you enter the room and his energy meter fills up, run towards
him and jump up on his front end. From there, keep jumping while
chucking Quick Boomerangs at him to take him out. You'll probably get
hit by the minor stuff he throws at you, but as long as you keep hitting
him, you'll far outlast him.
Weakness:
Quick Boomerang.
Wall
Orbs:
Guide: Now
this boss is incredibly annoying. First off, the only way to defeat it
is to fight it twice. The objective is to destroy the orbs in the room,
however, most are blocked by little walls that can only be destroyed
using the Crash Bombs. However, given that the Crash Bombs are also
needed to destroy the orbs, and you do not have the necessary energy
with which to do both, you must first destroy the walls in the room.
Allow your- self to be killed, and then use the enemies in the stage to
recharge your Crash Bomb energy, then go through a second time and
destroy the orbs. It's complicated, but this is really the only
conventional way to accomplish this task. As a bonus, though, you can
use the faint warp trick described in the
Secrets section to avoid any damage;
simply start pressing Start rapidly as the orbs begin to flash, and
their energy bullets will pass right through you.
Weakness:
Crash Bomber.
Dr. Wily's
First Form:
Guide: To
start off, charge the Atomic Fire all the way up and shoot the front of
Wily's ship to destroy part of it. Then switch to the Metal Blades and
start firing like crazy at him until you get him. Jump over his shots
and try your best to avoid him.
Weakness:
Crash Bomber.
Dr. Wily's
Second Form:
Guide: To
start off, charge the Atomic Fire all the way up and shoot the front of
Wily's ship to destroy part of it. Then switch to the Metal Blades and
start firing like crazy at him until you get him. Jump over his shots
and try your best to avoid him.
Weakness:
Crash Bomber.
Dr. Wily's
Third Form:
Guide: Wily
appears to transform into an alien for this battle; but Wily is only
using a hologram. Nevertheless, you must beat it. The Alien moves in a
perfect Figure-8, so keep this in mind, and blast the thing with the
Bubble Lead to defeat it. I recommend carrying an Energy Tank or two
into battle with you here.
Weakness:
Bubble Lead.
Platform Creator:
The Platform Creator creates platforms that drift upward. Mega Man can place
up to three of them at a time. They disappear after a preset period of time.
Jet Sled:
The Jet Sled begins moving shortly after Mega Man places it and cannot
be maneuvered. It merely flies horizontally, and at a rapid pace to
boot. It disappears when it runs out of energy or goes off the screen.
Wall
Walker:
The Wall Walker is a platform that climbs walls. It is pretty
useless unless you have a wall to attach it to; however, it can get
higher than the Platform Creator provided the wall goes high enough.
When this item reaches the top of a wall or when Mega Man jumps off,
it will reverse and begin climbing back down.
Mega Buster:
The Mega Buster is Mega Man's primary
weapon. You will have this weapon from the start of the game. This weapon
can cause damage to most enemies encountered in the game.
Air Shooter:
This weapon fires out three small
tornado-shaped projectiles which will fly out and slowly fly up towards
the screen, and can hit enemies high up above Mega Man.
Crash Bomber:
This weapon fires out a small
bomb which will continue flying straight ahead until it hits
something. It will then stick to the object or enemy and after a few
seconds will explode, causing damage to nearby enemies.
Bubble
Lead:
This fires out a large bubble
which will fly along the ground and continue on until it falls
over a hole or hits something.
Atomic Fire:
This fire weapon will
shoot out a small fire ball which will fly straight ahead
until it strikes something.
Time Stopper:
This weapon will
freeze all enemies on screen and can also damage certain
enemies while they are frozen. Be careful though as when
you use it you can't turn it off until it runs out of
energy.
Quick Boomerang:
This shoots out
small boomerang projectiles which will fly out a
short distance from Mega Man and will then return to
him, unless they hit something.
Metal Blade:
This shoots
out a large buzz-saw projectile which flys
straight out and can strike through multiple
targets.
Leaf Shield:
This weapon
will create four small spinning leaves around
Mega Man which will cause damage to an enemy if
they touch one of them.
Defeat Certain
Bosses with 1 hit:
Mega Man 2 contains three Robot Masters that can be defeated with one hit (or
more technically, one shot, since some shots do multiple hits of damage). Note
that these may not work on Difficult mode due to the fact that Robot Masters
effectively have twice the size of an energy meter in that mode. Also certain
remakes and variations, such as the Wily Wars, may or may not maintain these.
But here they are:
Metal Man: This one needs no further
discourse. A single Metal Blade will finish him. I'm sure Capcom stuck it in the
game for fun.
Wood Man: There are actually two
tricks to this one. The first was most likely intentionally programmed into the
game: fully charge the Atomic Fire and you'll defeat him with one hit. The
second requires a bit more work: if you manage to detonate a Crash Bomb on his
shield, rather than on Wood Man himself, it will explode and strike Wood Man for
multiple hits. If all of the explosions take damage they can be enough to
whittle away all of Wood Man's energy with just one Bomb.
Crash Man: Technically speaking you
need to hit Crash Man two to three times with the Air Shooter to defeat him.
However the Shooter fires three tornados with each press of the button, and when
you initially fire, they are all stacked on top of each other. If you can manage
to hit Crash Man with all three tornados (it helps to let him jump, then come up
underneath him and fire), they will all take damage even though they're all
hitting at roughly the same moment, and Crash Man will go poof with one shot.
Infinite
Weapons:
There are some weapons in the game that can be used infinitely.
Quick Boomerang: Select Quick
Boomerang, then shoot only 7 at a time. Press START and select Quick Boomerang
again.
Metal Blade: Select Metal Blade, then
shoot only 3 at a time. Press START and select Metal Blade again.
Bubble Lead: Select Bubble Lead, then
shoot only 1 at a time. Press START and select Bubble Lead again.
The "Faint
Warp" Trick:
When you hit START to go to your Weapons screen, Mega Man "Faint Warps". When he
is phased, he cannot be damaged. By hitting START repeatedly, you can get some
of the faster shots to go right through you. This trick is especially useful
when fighting the orbs in Wily's fortress. Also, faint warping will reset Mega
Man's velocity. In other words, even if he is currently in midair when you hit
START, he will come out of the faint warp as if he was standing still. Use this
to slow him down while falling down long shafts.