Here is a complete guide for Mega Man Zero. Choose the tab you want in order to view its content.

Release Date:
Japan: 2002
USA: 2002
Europe: 2002

Developer:
Capcom

Systems:
Game Boy Advance

Genre:
Action/RPG


Intro:

Introducing the second Mega Man series onto the Game Boy Advance after the Battle Network series, MegaMan Zero brings 32-bit graphics, gorgeous sound and intriguing gameplay to a new portable level, as well as all the enjoyment and challenge from the X series.

Game Specs:
You'll be taking control of Zero for his first solo mission, taking the Resistance fighter's fate into your own hands while battling the armies of Neo Arcadia in over 10 missions packed with action and adventure. Equipped with his Z-Buster and Z-Saber, Zero will learn new techniques after gaining experience, as well as gaining new weapons and abilities. Using new Cyber-Elf technology, you can enhance Zero's powers and defenses to maximum heights. Facing hordes of enemies, Zero will gain help from the many reploids hoping for peace, but after 100 years of sleep, Zero will have to shake of the hibernation effects as although the Mavericks are gone forever, this new evil threat will prove to be far more dangerous and more capable of destruction than the Mavericks ever were,and their leader in particular is waiting for the final moment to meet Zero, when he can match his powers to Zero's immense abilities...

 

 

 
Story:
More than 100 years have passed since the seemingly endless battle against the Mavericks, and much has changed. The Maverick Hunters have finally managed to wipe the Earth clean of all Mavericks, and peace had begun to form between the Reploids and Humans, it seemed that the machines and humans could now live together in harmony. Maverick Hunters X and Zero, exhausted from working tirelessly against the Mavericks, have settled down and begun to enjoy the peace. Zero, worried of the threat of the original Maverick Virus contained in his body, planted there by his creator Dr. Wily, sealed himself inside a capsule where he would sleep for 100 years, enough time for his body to extract the virus and rid himself of the threat forever. Untouched for over a century, a human scientist known as Ciel hastily finds Zero and releases him form hibernation. 100 years of sleep has changed Zero's body drastically, but the virus had left him while his mind remained intact. Slightly dizzy from the hasty wake-up call, Zero quickly discovers that a new evil threat has arisen, a huge army known as Neo Arcadia has taken control of the major governments of the world and is ruling over everything with an iron fist, while hunting down reploids they deem to be "Maverick." Zero quickly joins up with the Resistance fighters, a group of Reploids fighting for world peace and the freedom of all Reploids. Zero has no idea where X is, or what may have become of him since their last battles together, neither can he contact or find Alia, Signas or Douglas, so Zero must trust Ciel, but little does Zero know that the identity of Neo Arcadia's leader may be very close to him, but either way, Zero must now fight for the freedom of Reploids and humans, against this corrupt army and for the salvation of the world.
Rockman Zero (GBA) Front Cover


Mega Man Zero (GBA) Front Cover
General Hints:
- Once you beat the game, you can restart the game again with all your Cyber-elf effects available at the beginning. After the credits play, save your game when it asks you to, then once you begin the game you'll have all the Cyber-elf effects from the previous game. You'll have to build up your weapon levels again from scratch though.

- You can enter Hard Mode after completing the game by holding down the L button when you select New Game on the Title Screen. The only difference will be that you can't charge up any of Zero's weapons except for the Shield Boomerang.

- You can enter the Ultimate Mode of the game by finding and using all of the Cyber-elves in the normal setting of the game. You'll also gain the Jackson elf in the process. Once you beat the game again, you can enter Ultimate Mode by holding R while selecting New Game on the Title Screen. In this mode you'll still have all of the permanent elf effects active, as well as all the weapons at their maximum weapons. You can also perform charged attacks by pressing certain key combinations.

- You can gain the Jackson elf by finding and using all of the Cyber-elves in the game (See the Cyber-elf guide for more info).

- Listed below are the key combinations you can use in Ultimate Mode for each weapon to discharge the charged attack:
Z-Buster:
- Level 1 - Down, Down + Forward, Forward + Attack
- Level 2 - Down, Down + Forward, Forward*2 + Attack
Z-Saber:
- Forward, Down + Forward, Down + Attack
Triple Rod:
- Forward, Down, Down + Forward + Attack
Shield Boomerang:
- Down, Down + Forward, Forward + Attack

- In this game you can gain a rank and title depending on how many points you score in each mission. The points are tallied as to the following criteria:
- Success or fail of the mission
- Time taken (the quicker, the more points)
- Enemies destroyed
- Damage Taken
- How many times you re-tried the mission
- Cyber elves used (the more you use, the fewer points you'll receive)

- You begin on the F rank, with the ranks increasing from F, E, D, C, B, A and S. You also gain titles for different types of gameplay style:
- Hunter: Initial title
- Buggy: Gain an F rank in any mission
- Lazy: Gain an F rank in three consecutive missions
- Scrapper: Gain an F rank in five consecutive missions
- Crasher: Gain an F rank in seven consecutive missions
- Fearful: Give up during a mission
- Slowpoke: When you don't receive any points for the time taken component in a mission
- Warrior: Standard rank within A to E
- Sniper: Using the Z-Buster most of all weapons in a mission
- Slayer: Using the Z-Saber most of all weapons in a mission
- Destroyer: Gaining double or more of the enemies destroyed component in a mission
- Speedster: Beat a mission in 10 or more seconds below the required time limit component
- Pacifist: Gaining 10% or less of the enemies destroyed component in a mission
- Collector: Finding 77 or more Cyber-elves
- Hero: Gaining the S rank in a mission
- Superhero: Gain the S rank in three consecutive missions
- Savior: Gain the S rank in five consecutive missions
- Immortal: Gain the S rank in seven consecutive missions
- Master: Gained after beating the game on Hard Mode

Mega Man X

 

Zero:
Zero is a legendary Hunter that has fought countless times against the Mavericks in an effort to bring peace between humans and Reploids. Since his last battles against Sigma alongside X, Zero felt that the best way to rid himself of the original Maverick Virus contained in his body was to seal himself away for 100 years. That time has past, Zero's mind is still in balance but his memories of the past are scratchy, and the new threat of the corrupt Neo Arcadia has Zero fighting for justice more so than ever, as he will continue to believe in fighting for good, despite his creator's original intentions. With the Maverick threat finally gone, Zero's abilities will increase throughout this adventure, but his mind and skill will be put to the ultimate test when he confronts the leader of Neo Arcadia's massive army.

Mega Man X

 

Ciel:
Ciel is the brilliant human scientist who discovers Zero and pleads for his help in the war against Neo Arcadia. Her abilities and fighting spirit have made her one of the most vital assets to the Resistance movement, her role in the war will be crucial for the downfall of Neo Arcadia. Throughout Zero's adventure, Ciel will be constantly briefing him on new missions and objectives, she'll also give him hints along the way to further his progress. Without Ciel, the Resistance wouldn't have a chance, so Zero must trust her in every situation, although not all of her secrets will be known to Zero straight away...

Mega Man X

 

Resistance Reploids:
These Reploids make up most of the Resistance's fighters, engineers and medics. As they usually don't stand a chance against the titan Neo Arcadia fighter Reploids, they're always grateful for any help Zero can offer, but they'll be willing to back him up in any event. Be sure to talk to all the Reploids in the Resistance base, as they'll all be willing to give Zero hints and tips, as well as new weapons.

Mega Man X

 

Unknown X:
This unknown spirit will make more than one appearance in the game. Zero, neither Ciel, have no idea what this spirit is or it's purpose, but Zero will soon quickly realize that it is not something to fear, and could be a possible ally against Neo Arcadia. This being will watch over Zero's progress, but it will only reveal it's true identity once Zero rights the wrongs of Neo Arcadia.

Mega Man X

 

Master X's Guardians:
X's four Guardians exist to do his bidding. Harpuia, Fefnir, Phantom and Leviathan go about enforcing X's evil laws and fear, while their followers continue to shut down innocent Reploids they believe to be Maverick. Vastly powerful, the Guardians are always on the lookout for a worthy opponent, but little do they know that their greatest challenge is about to appear in the form of Zero, and in legacy of Sigma and the Mavericks, the Guardians will underestimate Zero powers, not knowing of the unlimited energy contained within Zero's body.

Mega Man X

 

Master X:
Master X is the leader and dictator of Neo Arcadia. Using his vast army and four Guardians, he has managed to take control of most governments while ruling with an iron fist. Although his core intentions may be noble by attempting to bring peace for humans, his method of ruling by use of fear and destroying innocent Reploids has given his cause and empire an evil nature. No one knows why he believes Mavericks still exist as the last of the Mavericks were wiped out years ago, and now that Zero's body no longer contains the original virus, the Mavericks are gone forever. Despite this, Master X continues to cause evil without a second thought. Zero believes that Master X was the same Mega Man X that fought alongside him against the Mavericks, but Zero is willing to destroy X to restore peace and bring true happiness between humans and Reploids.

 

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Intro Stage:
This is a pretty straightforward mission, you'll need to reach the Trans Server at the far end of the Underground Lab. Once Ciel releases Zero from his hibernation, head right. You'll encounter a load of blue soldiers, blast them before they hit you or Ciel. Beyond you'll move through large hallways filled with a multitude of spider-like robots. Make sure Ciel keeps up with you, and blast any spiders you encounter. Whenever you see a large white spider nest, destroy it as more spiders will continue to pour out of them. You'll soon encounter more blue soldiers, this time equipped with small electro poles. Stay away from them to avoid taking damage.
If you see a small red ball hovering in the air, shoot it from afar as it'll blow and cause a large explosion once hit. Once you reach the end of the hallway, Ciel will fall through the floor as Zero catches her. You'll drop down a huge hole, head right once you land to face the Golem boss.

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Disposal Center:
This mission will have you venturing into the Disposal Center with the intention to shut down the facility to stop innocent Reploids from being destroyed there. Once you begin, head right and be careful of the spiked balls rolling towards you often. Use the Z-Buster to pick them off quickly before they roll into Zero. Take down any blue soldiers on the way, then once you reach a large wall climb up the ruined crane to reach the top. You'll notice that it'll begin to rain. When the rain comes down on an angle, it'll push you in one direction, so you'll need to find and destroy the large floating devices to stop the rain falling at angles. Drop down the other side of the wall and continue on.
When you reach the large spiked pillar that rises up out of the ground, destroy the three main blocks of the pillar to push it back down. Continue on and watch out for the spiked trap. You'll eventually reach another large wall, scale the ladders and hack the blue soldiers above. Jump down the other side of the wall and move on. Keep going right and you'll reach a crashed vehicle. Jump up to the entrance on the right to find the Disposal Center and to confront Aztec Falcon.

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Destroy Train:
In this mission you'll have to locate and destroy the enemy train docked in the subway. Once you begin, head down the ladder and go right. Throughout this large hallway you'll find a range of enemies, including ones that fly towards Zero, hack at them before they hit you. You'll also encounter gun turrets on the roof and small robots wheeling around the ground. Be careful of the large holes and don't get hit as you jump over them otherwise you'll fall in. When you reach the long wires hanging from the ceiling, hack at them to knock them down and avoid touching the ends of them. Eventually you'll reach a large door. Head through to face a large robot with a shield.
Jump up and hit the top of the robot to reveal it's weak point, the large orange capsule near the bottom of it. Hack away at the capsule before the robot rises back up, but when it does stand back as it'll launch out a spiked ball on a chain. It might also fire out several energy bolts. Once you destroy it grab the Cyber-elf that appears and head right to find the train. Once you jump on the train it'll begin to move and you'll have 3 minutes to rescue the captured Cyber-elf. Jump up to the top of the train and head right. Be careful as there'll be strong blue soldiers on the train as well as the jetpack ones, quickly hack away at them and jump if they dash towards you. Once you reach the next carriage, jump down into it to find a full health refill capsule. Jump to the next carriage and head right. Watch out for the flying robots and the missiles they fire, and be careful of the robots with the large spiked balls. Once you reach the final carriage head through the door to find the train's Engine Core.

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Retrieve Data:
This mission will involve heading back to where Ciel found Zero, you'll need to retrieve data from that area. You'll start out at the Trans Server in the Underground Lab, heading back to the room where the game started won't be too difficult, you'll just have to get past more enemies than before. As you climb up the large shaft ahead, you'll notice a round robot that rotates around with two electric beams extended. You can't destroy these robots, so you'll just have to time it right to avoid the beams. You can use these robots to raise your weapon levels quite quickly, as they can't be destroyed and you can go on hitting them for as long as you like.
You'll encounter more blue soldiers along the way, but once you make it back to the Zero's hibernation room you'll confront Maha Ganeshariff. Once you defeat Maha, you'll need to get back to the Trans Server as quickly as possible, as massive blocks will begin falling from the ceiling, sealing off the entire area. Once you gain control of Zero again dash back to the right, have the Z-Saber equipped and get ready to break down any doors that close up on you. Don't worry about confronting any enemies along the way, just keep going as fast as you can and hack down the doors. Once you reach the large shaft leading down you'll complete the mission. Head into the Trans Server to return to base.

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Occupy Factory:
Here you'll have to make your way through the factory and find the boss guarding the main control room. You'll begin outside the main entrance, so head right to enter the factory. If you want to find a secret room full of crystals, and extra life and a Cyber-elf, jump up to the raised platforms and head left to reach the top of the large silos. Head right across them to find the hidden room. If you go into the main entrance of the factory, you'll have to avoid being detected by large sensors otherwise a huge door will begin to close further inside. If a sensor spots you, quickly get up to the elevator before the door closes fully. You'll eventually reach the elevator, hit the switch on the right wall to activate the elevator, then ride it down the shaft and go right.
Climb up the ladder ahead and go over to the huge hole. Here you'll have to ride across moving platforms, but as you go along watch out for the metal welders moving back and forth ahead. Try to stay back or rush ahead as they rise, but make sure you don't get hit or you might fall off. You can also jump over the welders, you won't take damage unless you hit the spark at the end of them. Hack the spiders along the way, and try to remember where the platforms rise up from, as you'll be coming back here in a later mission. Once you reach a ladder, climb up and go left. Be careful of the laser traps ahead, go through when they stop firing. Keep going until you reach another ladder leading up, climb up and head right to face the Hydra Mechaniloid.

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Find Shuttle:
This mission involves a trek across the desert to find a crashed shuttle and any surviving Reploids. You'll just have to proceed left over the desert over fairly easy terrain while facing a horde of enemies. Slash the dragon heads that pop up out of the ground before they fire bombs, and be careful of the vultures that swoop down often. One swing should finish the vultures easily. When you reach the sand pits, destroy the rotating devices at the bottom to stop the sand from moving, but be careful of all the bear-traps lying about, hack away at them from the side to destroy them easily (the Flame Chip burns them well). It's a good idea to destroy all the rotating devices in the sand pits as you'll be leading an injured Reploid back through them soon.
When you encounter large tornadoes, use the Z-Buster to destroy the robots at the center of them from afar. After clearing a number of sand pits and ruined structures you'll reach the clearing before the shuttle where you'll face Anubis Necromancess III. Once you beat Anubis, head left to find the shuttle and the only survivor. The Reploid will follow you back to the entry point, head right to the main entrance of the desert, just make sure the Reploid doesn't get hit too much from enemies and make sure he keeps up with you. Once you make it back to the entrance you'll complete the mission.

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Defend the Base:
This emergency mission will involve defending the base from a huge mechaniloid attack. You'll start off at the Trans Server in the Disposal Center, so head left and exit the building. Once outside, jump on top of the crashed vehicle against the wall and the huge mechaniloid will drop down out of the sky. It'll slowly charge forward over the terrain, intent on reaching the main gate of the base where it will self-destruct. You have to destroy it before it can reach the gate. There's three main weak points on the mechaniloid that you'll have to destroy, a small cone-shaped section on the back that deploys small land mines, a missile-launching section on the top and another section that launches flying reploids.
Just hack away at the weak sections with the Z-Saber, but be careful of the spiked traps along the way, and try to avoid the projectiles the tank fires. The Z-Buster also comes in handy when trying to hit the top part of the tank. If you want to find a hidden Cyber-elf later on, when the tank begins plowing through the large wall near the base, wait for it to open up the hole near the start of the wall, then finish it off. Do your very best to blow off all three parts before it reaches the base, once they're all gone the tank will explode and you'll have completed the mission. Be careful though as sometimes blue soldiers will pop up out of the tank once the three sections are gone, one will fire several shots at Zero, while another fires a small trap that immobilizes Zero, if you're caught hack away at the restraints to break free. A third soldier will throw two small bombs out, hack at them before they hit the ground. Hack away at the blue soldiers then once you defeat them the tank will blow.

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Find Hidden Base:
In this mission, you'll have to infiltrate a hidden enemy base buried under the desert. You'll need to locate six captured Reploids and set them free. Once you begin, head left until you reach the first sand pit. Destroy the rotating device at the bottom to reveal a large tunnel leading down. Drop right down to the bottom to find the secret base. Once Ciel opens up the electric barriers, head right and drop down the next shaft. Head down, but be careful of the spikes on the roof sections and ledges. Once you reach the bottom you'll be in a large cavern. Head left and whenever you see large stalactites (rocks hanging from the ceiling) shoot them down to provide platforms for crossing over the dangerous areas.
Blast the red balls that float about without getting too close. Keep going left and you'll eventually reach a huge cavern with a frozen lake. Go left and watch out for the large green robots that fire out missiles, hack away at them before they hit you. You can go all the way to the left to find an extra life and health, but once you're ready, climb up the ladders about halfway down the frozen lake and go right through the large door to find the inner base where the hostages are. You'll have to find and release seven Reploids before you can leave, but as you go through the corridors watch out for the range of blue and green soldiers patrolling, some of them have red sensor beams that set an alarm off if they see you. Blast them from a distance or hit them from behind to avoid setting the alarm off, as if it goes off all the prison doors will activate electric beams blocking access. There are three levels of cell rooms, 1-01, 2-01, 3-01 etc. Go up and down all the ladders to find the cells, but be careful as some cells contain blue soldiers for some reason. Hack the door locks by the doors to open each cell. Once you rescue all seven Reploids, go up to the second floor level (there's two main floors in total) and head all the way to the left to find all seven Reploids waiting for Zero. They'll ask you to defeat the boss guarding the shuttle in the hangar, so head through the door on the left to face Blizzack Staggroff.

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Rescue Colbor:
You'll be heading back to the subway for this mission, this time you'll be crossing the bay to rescue a fellow Reploid from an evil danger. Once you begin, head right to reach the bay. You can head through the door near the ladder to find a few crystals. You'll have to be careful once you reach the open area as most of this area is filled with floating platforms, so try to avoid falling into the hole. You'll encounter more of the robots that skid around the ground, as well as the flying robots that fire missiles at you. The level 6 Z-Saber attack will help, whenever flying enemies appear you can perform the air rolling attack and easily destroy them.
Watch out for the falling platform sections, just quickly jump to the next set of platforms before you fall in. Whenever you find a ladder leading down, head down to find crystals or health energy. Eventually you'll reach a large open area with platforms moving vertically up and down, you can cross over them but you'll have to deal with blue soldiers. If you want to go an easier way, drop down below the first platform and you'll find a lone stationary platform. Jump on it and activate it with a slash from the Z-Saber, it'll then take you over to the other side of the hole. Keep going right and you'll find Colbor, and the first of X's guardians, Harpuia.

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Duel in Desert:
You'll be back in the desert for this mission, to stop a frontal assault on the Resistance Base. You'll need to head back to where you faced Anubis in the Find Shuttle mission to confront the leader of the attack. Along the way you'll face a horde of blue soldiers, just try not to take too much damage from them. Many of the enemies will be similar to the previous missions, but you'll also encounter large camels that breath out fire. Jump up and whack them in the face, they'll reel back so you can finish them off by hitting the body. About halfway across the desert a large shuttle will appear and drop off a load of enemies, try not to take too much damage but make sure you get rid of all of them.
Eventually you'll reach the clearing before the shuttle where you'll face the second guardian of X, Fefnir.

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Protect Factory:
This mission will be tricky, as you'll have to venture back to the factory to defend it from X's third guardian, Phantom. You'll start out at the entrance to the factory, where you'll immediately face Phantom. Once you beat him he'll reveal that he's planted eight bombs throughout the factory that will blow in 3 minutes unless you can find and disarm them all. Once Phantom leaves, head right into the factory. The first bomb is up on a thin roof section just before the elevator shaft. Slash at the bomb then grab it when it falls. The second bomb is down the right side of the elevator shaft, and the third is further down the shaft on the left wall.
Once you reach the large hole with moving platforms, things will become a little tricky. Be on the constant lookout for the annoying flying robots, as they'll be constantly trying to knock you off the platform. The fourth bomb will be in a small alcove platform, you should see it early on over the hole. The next bomb will be tricky to get, as it'll be up on another platform alcove, but the flying robots will be hanging around, so you'll have to try and destroy them quickly to avoid falling in the hole. Further on you'll find the sixth bomb hiding above in a well concealed alcove. Once you reach the end of the hole climb up the ladder and head left. The seventh bomb is hiding on a high wall within the area with the diagonal laser projectors, and you'll find the last bomb just before the huge room where you fought the Hydra Mechaniloid. Grab all eight bombs to complete the mission.

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Stop the Hacking:
In this mission you'll be heading back down to the hidden base under the desert to stop Neo Arcadia's hacking computers from gaining entry into the Resistance's systems. Once you begin, head left to the secret entrance in the sand pit and drop down. Head into the cavern and go to the frozen lake, which isn't frozen anymore. Two massive Repliforce submarines will be floating up and down in the lake, you'll have to get on top of them to reach the ladder leading to the inner base. Jump into the lake and head left, just be careful of the mechanical squids and fish. Watch out for the spike traps, and make sure you don't get crushed by the subs.
Once you reach the far end of the lake, you'll be able to jump aboard the left submarine. Head over the hull of the sub, just be careful of the multitude of missiles that fire out of the sub. Once you reach the back end of the sub, dash-jump to the front of the other sub. Go over to the back end of the sub and you'll be able to reach the ladder. Head into the base and go up to the second level. Go all the way to the right wall, then walk through it to find a hidden passage behind the wall. Go over to the green door ahead and Ciel will open it for you. You'll now be in a small room filled with six of the hacking computers. Destroy each one with the Z-Saber, each computer will dispense either crystals, an extra life or a Cyber-elf when you destroy each one. You can also search the rest of the hidden base to find Cyber-elves and health/crystal capsules in the cell rooms. Once all the computers are shut down, head back out of the base and jump off the end of sub to land back in the lake. Head right and you'll confront X's fourth guardian, Leviathan.

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Defend the Base 2:
Once you finish all of Ciel's missions, Neo Arcadia will launch a second attack on the base, this time successfully infiltrating the inner corridors. Most of the Reploids will begin evacuation, so you'll have to cover them from the enemies infesting the base. You'll begin outside Ciel's room, and she'll tell you that you need to get the main elevator back online. Head over to the elevator shaft, then drop down to the bottom. Go over to the engine room and hack any blue soldiers on the way. Head inside and save Cerveau from the three soldiers, once you beat them the main elevator will go back online.
A soldier will now tell you to head to the Energy room, as there's a Neo Arcadia commander in their trying to steal all the energy crystals. Head over to the elevator and go up to the highest floor. Go left and blast any soldiers there, head down the ladder and go into the Energy room to face Hanumachine.

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Neo Arcadia Shrine:
You'll enter the shrine through the Trans Server and the mission will begin. Head out of the Trans Server room and go right. Watch out for the green dogs and vultures in the area, eventually you'll reach another building. Head in to find the area filled with the rotating electric beam balls. Head through the building with care, try to avoid taking damage from the electric beams as best you can. Once you exit the building, head right and you'll find a motionless floating platform. Slash the platform and hop aboard as it rises up, then jump over to the moving platform on the left (watch out for the annoying vultures). Jump onto the vertical moving platform and up to the next ledge (you can jump over to the motionless platform ahead to reach two Cyber-elves).
Keep going up the path on the left until you reach another building. Head in to find two stone statues inside. The statues will come to life and become two flying purple soldiers. You'll have to defeat both of them before continuing on. Just hack away at them when they fly close and you should beat them with no trouble at all. Just make sure you don't fall into the spike trap below. Once you beat them head left and go up the next path. Hack the flying robots you encounter, and eventually you'll reach a rocky cliff area. Head up the cliff and you'll reach a higher platform. Go right and enter the next large building to face a four-armed mechaniloid mini-boss.
He'll be carrying three swords and a shield, but dodging his sword attacks shouldn't be much trouble. You shouldn't have any trouble beating him, just remember to use the Thunder Chip and stay up the walls to avoid his projectiles and his spin attack. Once you beat the mechaniloid head through the door on the right.
This next part will be tricky, as you'll have to travel over disappearing blocks. Keep going right until you reach an area high enough to reach the first round of blocks (don't stand under the blocks as they shoot down when they appear). It'll take some time to reach the next platform, try to remember where each block appears. You can also reach a ledge on the right which contains a full life refill capsule, a large energy crystal capsule and an extra life. There's two more rounds of the disappearing blocks, but with practice you should make it to the top fairly easily. Just remember that you have to land on top of the blocks, you wont be able to jump up the sides of them. You can reach another Cyber-elf by jumping from the last round of blocks to the platform on the left. Once you reach the top, head into the building on the right to face Herculious Anchortus.

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Neo Arcadia Tower:
This mission will involve scaling a large tower. Once you begin, head right into the main shaft and jump aboard the elevator. It'll begin to rise, and for most of the elevator's section, you'll face blue soldiers, the gun turrets on the walls and the floating robots that fire small blasts diagonally. Just blast or hack any enemies that appear on the way up and try not to lose too much health. Eventually the elevator will stop and you'll reach an area filled with spikes. Keep going up the walls, and you'll find moving platforms running along a track in the background. Use the platforms to climb the tower, just stay away from the spiked areas.
Eventually you'll reach an area with electric blocks that charge electricity on random sides. Use the blocks to climb up but try not to take too much damage from the electricity. Keep going up and you'll finally reach the door leading to the boss of the mission.

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Neo Arcadia Core:
This mission will be a simple trek through the core of the Neo Arcadia Palace to find X's hideout. The toughest part of this mission will be the boss battles, as you'll have to battle a number of bosses before reaching X. Head down the first corridor to find it packed with blue soldiers, try not to lose too much health here. Eventually you'll reach a large purple door. Head through to find a large room with four doors. Here you'll have to battle Anubis, Maha Ganeshariff, Blizzack Staggroff and Herculious Anchortus again. Each time you beat a boss a small and large energy capsule will appear in the main room, make sure you pick them up before fighting another boss.
Once all four bosses are gone, head through the purple door on the right. You'll have to make your way through more corridors filled with blue soldiers and a range of enemies, eventually you'll reach another purple door. Head through to find another large room with four doors. Here you'll have to fight the four Guardians again, but after beating Phantom, he'll self-destruct so you'll have to get away from him quickly before he blows. Once you've beaten all four Guardians, head right through the door and proceed through the final corridor to find X's room.

 

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Golem:
Guide:
The Golem will be holding onto Ciel during the entire battle, so try to avoid hitting her by accident. It'll be using some pretty heavy laser attacks with it's head, so you'll have to be careful. If it points it's head at Zero, it'll fire out a beam at the floor and then up the wall. Jump up into the top left corner of the room to avoid it. If it fires the beam up the wall and onto the roof, stay on the ground, but be careful as large blocks will drop from the ceiling. Try to destroy the blocks as they fall and stay near the corner. Once all the blocks stop falling the Golem will charge forward into the left wall, quickly jump up the wall to avoid it. The only weak point of the Golem is it's head, so climb up the wall and pick off shots from there. Each shot will only take off one bar of it's health, but after fighting it for awhile Zero will stop and the right computer terminal in the background will begin to glow. Unknown X will then drop Zero's Z-Saber out of the screen, once you get it quickly switch your main weapon to the Z-Saber. Jump up the wall and slash at the Golem's head once to finish it off.
E-Chip Weakness: None.
Weapon Received: Z-Saber.

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Aztec Falcon:
Guide:
As you'll only have a small range of weaponry, Aztec Falcon will be quite tough to beat. He'll be using a lot of electric attacks, and to top it off, you'll have 1 minute 15 seconds to beat him as the floor will be slowly lowering down to crush the Reploids below. If Aztec Falcon stands in a corner and points one of his wings/arms at Zero, he'll fire out a small electric bolt. He'll stand and crouch as he fires the bolts, so you'll have to jump up over them as they pass to avoid taking damage. If Aztec jumps up to a wall he'll jump down and land in the center of the room, discharging more electric bolts that fly along the floor and walls. Jump up to avoid them. He might also jump up a wall and fire down three bolts at the same time, stay up the opposite wall to avoid them. Be careful as Aztec will also be dashing about trying to hit Zero so you'll have to be quick. Aztec might also stop in a corner and open up his wing/arm, then static electricity will course over his arm, drawing Zero closer to him, dash away from him as much as you can to avoid being hit. Striking Aztec's arms will be useless, so you'll have to hit his body to cause damage. Use the Z-Buster to hit him from long range, but it's a good idea to have built up the Z-Buster to the maximum level (use the spider nests in the Underground Lab to build it up quickly). Try to hit him as much as you can, and whenever he stands still and fires the bolts at you, hit him when he stands up. Use fully charged shots as they'll cause heavier damage, but you'll have to hold out long enough to finish him off, as Zero won't be able to take much damage before losing. Once you defeat Aztec Falcon you'll receive the Thunder Chip.
E-Chip Weakness: None.
Weapon Received: Z-Buster.

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Train Engine Core:
Guide:
The train's engine core will be a huge machine with a large circular object in the center. You'll spot a blue soldier hanging out of the front of it, you'll have to strike that part of the core to cause damage. The core will have two main types of attacks, one attack involves a large flamethrower at the front of the core, it'll fire out small bursts of fire often, but stay right back as it'll also fire out a huge flame that stretches across most of the screen. It might also slowly move forward as it attacks, so try to stay back to avoid being hit. The other more deadly attack occurs after the fire attacks. Certain parts of the floor will rise up to the ceiling where deadly spikes will appear. You'll have to be extremely careful as if you're hit by the spikes you'll lose a life. Try to keep moving and stay off the rising floor sections. Use the charged Z-Saber attack against the core with the Thunder Chip equipped to cause major damage. Try to stay close to the engine so that you can cause multiple hits before the floor sections rise, but keep in mind the flamethrower will still expel fire often. If you can avoid the spikes above you shouldn't have too much trouble beating it, but don't take too long as you've got a time limit. Once you destroy the core you'll receive the captured Cyber-elf Totten.
E-Chip Weakness: Thunder Chip
.
Weapon Received: Z-Saber.

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Maha Ganeshariff:
Guide:
You'll confront Maha Ganeshariff in the large underground room where Ciel found Zero at the beginning of the game. He'll be using some strong attacks, so you'll need to move around a lot to avoid losing too much health. Maha will often lash out one of his hands in a rapid fire pattern while slowly moving forward, make sure to stay well back to avoid being caught in his fist. He might also fire out small arc-blades which will return to him after traveling a short distance, just jump over them to avoid being hit. Maha's two strongest attacks involve his massive body moving around in an attempt to crush Zero. If he retracts his head, arms and legs into his body and begins rolling towards you, quickly jump over him just as he begins moving, as he'll fire out bombs into the air as he rolls along the floor, if you jump over him quick enough you should avoid them. He might also retract his limbs and hang from the ceiling via a long wire. He'll then begin swinging back and forth, quickly go to one end of the room and when he swings a second time dash out under him just before he lands to avoid being crushed. Use the Z-Saber equipped with the Thunder Chip to inflict heavy damage. You'll have to hit his head to cause damage, so make sure you only hit him when he's open for attack and watch out for his fist attack. If you're having trouble, use the Z-Buster and hit him from afar. Once you beat Maha Ganeshariff you'll need to escape from the area and get back to the Trans Server before the entire area becomes sealed off (See the Mission Guides). Once you jump down the large shaft near the Trans Server you'll complete the mission.
E-Chip Weakness: Thunder Chip
.
Weapon Received: Z-Saber.

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Hydra Mechaniloid:
Guide:
You'll fight this boss hidden within the abandoned factory. It'll have eight heads, each pair will perform different attacks throughout the battle. The main circular part of the boss will move back and forth across the screen while firing out several energy bolts from the circular core, try to avoid them as best you can. When you run underneath the core, the main body will begin rotating clockwise, as it does, the heads that line up horizontally will open up and attack. Each pair of heads will have different attacks, the orange heads lunge down at Zero, the red heads fire out a small flamethrower, the blue heads spew out ice and the green heads fire electric balls. The right head will attack first, followed by the left. If you manage to destroy a head, once the damaged head reaches the upper vertical position, a large machine will lower down from above and replace the head with another one. Destroying the heads can give you a clearer shot at the core, which will open up when the heads attack. Hit the core with a charged shot to cause major damage, but if you're having trouble with the heads, use the Z-Buster from long range. Stay under the robot when the heads retract so that it'll rotate without firing at you. Keep avoiding the head's attacks and you should beat it fairly quickly. Once you defeat the Hydra Mechaniloid you'll secure the factory and receive the Flame Chip.
E-Chip Weakness: None.
Weapon Received: Z-Saber/Z-Buster.

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Anubis Necromancess III:
Guide:
You'll confront Anubis just before reaching the crashed shuttle. He'll be floating around the top of the screen for most of the battle, so hitting him successfully will be a bit tricky. He'll often throw his staff down to the ground and leave the screen, stay at the opposite end of the screen as he'll reappear there and the staff will fly back up to him. If you hear a moaning sound jump up as Anubis will summon up a few zombie-like Reploids that will try to grab hold of Zero, stay well back as it's a pain if there's a heap of them and they just won't let go. Quickly destroy the zombies before they cause trouble, you can also use the Thunder Chip to slow them down. Anubis will also sometimes dive into the sand, if he does, two pillars will rise up out of the sand and crash together in an attempt to crush Zero. You can see where the pillars will rise from the dust they kick up, try to dash outside of their range or quickly jump up one when they rise and jump up out of their way before they crash. After a few rounds of the pillars Anubis will reappear. Use the charged Z-Saber equipped with the Flame Chip to cause heavy damage to Anubis, but be careful as he'll dive down into the sand often or perform a different attack whenever you hit him. Make sure you don't get caught out by the zombies he summons and watch out for the pillars, you should then beat Anubis without much trouble. Once you defeat Anubis you can then rescue the Reploid survivor at the crashed shuttle.
E-Chip Weakness: Flame Chip.
Weapon Received: Z-Saber.

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Blizzack Staggroff:
Guide:
You'll confront Blizzack Staggroff in the shuttle bay of the Find Hidden Base mission. As his appearance suggests, he'll be using ice attacks throughout the battle. He'll be jumping around the room often in an attempt to crush Zero, keep moving and dashing to avoid him. If he stands in a corner, he might jump up and fire down a small ice ball. Once the ball hits the ground it'll become a small clump of ice spikes, make sure you're not hit by the ball as it'll freeze Zero and you won't be able to move. Press A and B repeatedly to break out of the ice. Blizzack will also often fire out four large ice spikes that will fly out and crash down on the ground, try to stay back to avoid taking damage. His other main attack will involve the large cannons on his arms, he'll often fire out a massive blizzard vortex that will push you away from him, if small icicles flow along the vortex they'll grab hold of Zero and slow him down, but the vortex might also fire out small ice projectiles. Jump up the opposite wall to avoid the blizzard. Defeat Blizzack with the charged Z-Saber shot with the Flame Chip equipped. Try to rip into him as often as you can, just try to avoid his ice attacks at close range. If you're having trouble, use the Z-Buster from long range. Once you defeat Blizzack Staggroff you'll rescue the captured Reploids and complete the mission.
E-Chip Weakness: Flame Chip.
Weapon Received: Z-Saber.

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Harpuia:
Guide:
The first of X's Guardians, you'll encounter Harpuia at the far end of the bay in the Rescue Colbor mission. For this battle, we strongly recommend that you have the Ice Chip, otherwise it'll be one of the most frustrating and difficult battles you'll encounter in a Mega Man game. He'll begin by a usual taunt before attacking. Harpuia will often fly around the screen performing one of two attacks, he'll often fly about unleashing a large arc-beam of energy at Zero, try to stay well clear or jump up to avoid the beam as it travels diagonally down. If he swoops about without firing the beam, stay well clear as if he grabs Zero he'll take him up into the sky and ram him down on the ground. If Harpuia lands he'll use his energy says to fire out a barrage of blasts. The first blast you can easily jump over, the second will fly upward so stay on the ground to avoid it, then jump over the third blast. Harpuia will then fly up and fire the large arc-beam again, stay as far back as you can and jump up just as he fires it. If Harpuia stops in mid-air he'll fire out small electric probes, hack at them before they hit Zero. If Harpuia becomes engulfed in fire, he'll float up to one corner of the screen and create two large electric beam barriers on either side of the screen. A large tornado will try to blow Zero into one of the beams, try to avoid taking too much damage while the attacks lasts. Use the Z-Saber with the Ice Chip equipped to finish Harpuia easily. Each time you hit him with a weapon he'll perform the three-blast attack before firing the large arc-beam, but if you're quick, hit him with a charged shot, then quickly jump over him and hit him with another charged hit in the back. If you can keep this routine up you'll have no trouble finishing him off. Once you beat Harpuia you'll rescue Colbor and complete the mission.
E-Chip Weakness: Ice Chip.
Weapon Received: Z-Saber.

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Fefnir:
Guide:
Fefnir will confront you just before the crashed shuttle in the desert. He'll be using his arm cannon for most of the battle, so you shouldn't have much trouble dodging him. He'll often fire out three flames from his cannon, just jump over them as they pass. He'll also jump around and fire down diagonal shots often, just stay out of their way. If he charges his cannon, he'll fire out a larger flame, jump over it once again to avoid being hit. He might also jump over you and fire downwards, dash to the side to avoid being hit. Be careful as he might dash into Zero and grab him, he'll then shoot Zero into the sky, causing damage. If he charges his cannon and punches the ground a large shockwave will fly forward, stay back to avoid it. If a huge flame engulfs Fefnir, he'll split his cannon in two and begin firing huge fireballs into the sky, they then come flying down all over the screen. Dash away from him to avoid all the flames. Use the charged Z-Saber with the Thunder Chip equipped to inflict heavy damage on Fefnir. Keep dodging his attacks and whacking him whenever you can and you should beat him fairly quickly. Once you beat Fefnir you'll have scattered the Neo Arcadia forces in the desert and completed the mission.
E-Chip Weakness: Thunder Chip
.
Weapon Received: Z-Saber.

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Phantom:
Guide:
Phantom will be the toughest Guardian to beat as he doesn't have any element chip weaknesses. After taunting Zero he'll dash straight at him, quickly jump up to avoid taking damage. Phantom will be using some strong attacks, so you'll either have to hold out long enough, or bring along a Sub-tank. If he stands in a corner and throws out a large shuriken, it'll fly out and then back to him. Phantom will jump on top of it when it reaches the middle of the screen, he'll then begin flying around the screen throwing small needles down, you shouldn't have any trouble dodging them. After a while he'll jump down and perform a different attack. If he jumps up and throws the shuriken down, it'll hit the ground and break into smaller needles that'll fly out in diagonal paths, try to avoid them as best you can. Phantom's other main attack involves an illusion trick. If he jumps into the center of the screen and faces forward, he'll begin to flash and his body will begin to grow taller. He'll then create three copies of himself all lined up in a row, you can tell which one is the real Phantom as the clones will be flashing and slightly out of focus. Phantom and his clones will move around the screen a few times before he returns to normal. If you hit one of the clones, they'll become two blue soldiers and Phantom will dive down from above. If that happens quickly dash to the left or right to avoid him. Unequip any element chip and use the charged Z-Saber to damage Phantom. You can also hit him when he's performing the illusion trick, just make sure you don't hit one of the clones. Phantom might also perform another illusion trick, if a huge flame engulfs him the entire screen will become black and he'll disappear. Wherever he's standing, he'll begin throwing small needles at Zero, try to avoid them and hit the area of the screen where the needles are coming from to hit Phantom. Try and hit Phantom at any time during his other attacks, but try not to take too much damage, unless you've got a Sub-tank. After a few tries you should manage to beat him, but you'll then have to go and disarm all the bombs planted in the factory.
E-Chip Weakness: None.
Weapon Received: Z-Saber.

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Leviathan:
Guide:
You'll fight Leviathan under the lake in the hidden base below the desert. She'll be swimming about the lake during most of the battle, so you'll have to jump up to hit her. She'll often fire out three staff projectiles that home in on Zero, try to jump up over them as they close in. Leviathan might also conjure up a circular pattern of ice crystals, she'll then send them straight at Zero, stay on the ground and jump up just before they hit the ground. Try your best to stay away from the spike traps lining the ground. If Leviathan begins swimming back and forth across the screen, she'll create ice crystals everywhere, then send them down at Zero. Try to stay between the gaps and keep jumping to avoid them. Leviathan might become engulfed in a large flame, she'll then create a large ice-serpent that will swim after Zero. Just use a charged shot on it's head to destroy it. Use the Z-Saber with the Flame Chip equipped to cause heavy damage to Leviathan. You can also use the charged shot to destroy the ice crystals she creates. Keep hacking away at her and you shouldn't have much trouble finishing her off. Once you defeat Leviathan you'll have completed the mission.
E-Chip Weakness: Flame Chip.
Weapon Received: Z-Saber.

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Hanumachine:
Guide:
You'll find Hanumachine hiding out in the Energy Crystal room. He'll begin by running straight at Zero, quickly jump over him before you're hit. As Hanumachine is a monkey Reploid, he'll be running up the walls and jumping about a lot. If he stops moving and charges up energy, he'll extend his staff and lash out with a huge swing, stay well back to avoid being caught by his staff. Hanumachine will also often engulf himself in fire and begin bouncing around the room, ricocheting off the walls, floor and ceiling. You won't be able to damage him when he's engulfed in fire, so just try to stay out of his way. He might also send out small clones of himself that jump around the room, try to avoid being caught by them as they'll grab onto Zero and slow him down. You can also get a Cyber-elf if you destroy a number of his clones. Hanumachine also often jumps up and spins around in the air, his tail will then fire out a range of fire waves, stay up against the wall and get ready to dodge them as they pass. Use the charged Z-Saber with the Thunder Chip equipped to cause major damage. Be careful whenever you hit Hanumachine, as he'll begin jumping around sporadically, dash away from him to avoid a collision. Keep hacking into him whenever he holds still, and you should take him down fairly easily. Once you beat Hanumachine the Neo Arcadia forces will retreat and you'll have completed the mission.
E-Chip Weakness: Thunder Chip
.
Weapon Received: Z-Saber.

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Herculious Anchortus:
Guide:
You'll face Herculious Anchortus at the end of the Neo Arcadia Shrine mission. He'll often engage a jet pack on his back and slowly fly forwards, jump up the wall and over him to avoid being crushed. He might also fire out three small energy balls from his head, just jump over them as they pass. Herculious will also often fire out two small clamps at the ground and wall straight at Zero, he'll then create a large electric field between himself and the two clamps. Herculious will then slowly move forward and slam into the ground or wall. Make sure you don't get caught between his fields as you won't be able to avoid taking damage when he charges. Jump over him or dash under him as he creates the fields to avoid his trap. He might also use a different electric field attack, he'll jump up into the air and create four short beams, each one will fire down small energy blasts at Zero, dash between them as he fires each one. Use the charged Z-Saber with the Ice Chip equipped to cause heavy damage. Just keep attacking Herculious whenever you can and keep dodging his attacks, you shouldn't have much trouble beating him. Once you beat Herculious Anchortus, head through the next two doors on the right to find the Trans Server room.
E-Chip Weakness: Ice Chip.
Weapon Received: Z-Saber.

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Rainbow Devil:
Guide:
You'll face this boss at the top of the tower in the Neo Arcadia Tower mission. This creature is a soldier's head encased in a large slime-like substance. It'll be breaking up into smaller pieces often, so you'll have to move around a lot to avoid taking too much damage. If it dashes into a corner and begins spinning around, jump up the opposite wall as small bits of slime will spurt out everywhere, and after landing they'll go back to the main body. If it jumps into the air the body will become a large head that bounces around the room, stay in the corner to avoid being crushed. After a few seconds the head will break into two smaller sections, then four even smaller sections. Try to stay up the walls and off the floor as it'll be hard to dodge the slime balls from the ground. Stay away from the main body as it'll often punch out over a long distance if you get too close. Each element seems to cause the same amount of damage as each other, so use any chip with charged shots from the Z-Saber. When you hit the bouncing head it'll break into smaller pieces straight away, concentrate on hitting the slime ball that contains the soldier head. Make sure the body doesn't grab Zero as it slithers across the ground as it'll constrain him and cause damage. Stay up the walls most of the time and attack when the body stops moving. You shouldn't have too much trouble beating the Rainbow Devil, once it's gone you can proceed to the final Trans Server in the next room where Ciel's waiting for you.
E-Chip Weakness: None.
Weapon Received: Z-Saber.

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Master X:
Guide:
You'll confront Master X at the core of the Neo Arcadia Palace. He'll taunt you before equipping his heavy battle suit. You'll need to be fast on your feet to avoid taking too much damage from X, as his next form will be a lot more tougher than his first. X will have four different types of attacks, a normal style, and a fire, ice and thunder style. In his normal style, he'll often fire out a burst of three energy bolts at Zero, try to stay up a wall or jump over them as they pass. He'll also perform a sliding attack often, just try to jump over him or jump up a wall again. He might also jump into the air and execute a mid-air dash attack, if he's high up don't worry about being hit, just watch out when he lands, otherwise try to dash away from him to avoid the attack. If you hit him with a charged shot with an element chip equipped, he'll change to one of the element attack styles. In the fire style, instead of firing energy bursts he'll jump up and fire out a long fire wave, be very careful as the wave will continue to fly down on a parabolic path until it leaves the screen. Try to jump over it when it reaches the lowest point of it's path. If he charges up his weapon on the ground, he'll fire out several fireballs that fly up and down to the ground, try to stay between them to avoid taking damage. In his thunder style, he'll fire out small electric balls that follow Zero horizontally, quickly jump up a wall and over them to avoid them. He'll fire out a large tornado of ice crystals in his ice style, Jump up a wall to avoid the vortex. If X jumps up and fires at the ground, small icicles will fly out diagonally from the ground, stay well back when they appear. Each time X changes his attack style, he'll have an element weakness. When he becomes green, use the Flame Chip, red, use the Thunder Chip and blue use the Flame Chip. You can also unequip the element chips to damage him in a general fashion. Sub-tanks will come in handy here, but you'll probably want to save them for the final battle. Try to stay up the walls and dodge X's attacks as best you can, after a few tries you should be able to finish him off. Once you defeat Master X he'll appear in his final form.
E-Chip Weakness: Variable.
Weapon Received: Z-Saber.

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X's Final Form:
Guide:
X's Final Form will be that of a huge winged mechaniloid, it'll take up most of the screen and you won't have much room to move around in as floor sections on the left and right will fall away, leaving you on a small section below X. Two vertical pillars will be floating up and down either side of X, you'll be using these to reach and attack X. X will have three main types of attacks. If he sends three large blue circle-shaped objects into the sky, they'll come down on top of Zero. If any of them catch Zero, they'll paralyze him and you won't be able to move. Make absolute sure that you're not above the hole as if one of the circles catches you there it'll drag Zero down into the hole. Stay under X as he fires out the circles, as soon as he sends out the third, quickly dash away from where you are and if done successfully, all three circles will come down where you were just standing. If X charges energy in both his hands, he'll fire down a barrage of laser bolts, if you time it right you can dash between the shots, but quickly jump up on one of the pillars to avoid being hit. A good trick is to stand on one corner of the platform, then once X fires the beams quickly dash and jump over to the opposite pillar, if done correctly X will fire both rounds of beams to where you were standing before. If X fires a thin beam across the ground, very quickly jump up to a pillar as a massive fire wave will blanket the floor and cause heavy damage if you're caught in it. You'll have to hit X's head to cause damage. You can hit him be just jumping straight up when he floats down, or jump off one of the pillars to hit him as you drop down. Use the Z-Saber equipped with the Ice Chip to inflict heavy damage on X. Be careful as further on in the battle X will fire down more than three circle objects, try your best to avoid them and stay away from the holes. Hack away at X's head whenever you can, just remember to use the special tactics described earlier to avoid his attacks. If you're up to it, you can jump right over to either the left or right walls and hit X's head from there with a charged shot from the Z-Buster, but quickly jump back to the platform when he fires the circles.
E-Chip Weakness: Ice Chip.
Weapon Received: Z-Saber.

CONGRATULATIONS!!!
You finished Mega Man Zero.

 

Unlike other Mega Man games where you directly pick up power-ups and enhancements, in this game you'll be using Cyber-elves, small data program beings that can enhance Zero's abilities, give him power-ups and affect missions directly. there are more than 70 Cyber-elves hidden throughout the game, you'll find many hidden in small capsules, others will appear after defeating a certain number of enemies in a mission, and some will appear after defeating certain bosses. You can check how many Cyber-elves you have by going into the Sub-Screen, then pressing L to view the list of Cyber-elves. There are three main types of Cyber-elves, Nurse, which enhances Zero's health and defense capabilities, Animal, they boost Zero's physical abilities in battle, and Hacker, they alter mission environments and enemies. For each type of Cyber-elf, there are three different level types. The lowest level Cyber-elf can be used without raising, the second level has one level of raising required, and the third level has two levels of raising required. To raise Cyber-elves, you must feed them Energy Crystals which can be gained from some defeated enemies. A small blue capsule will give you four crystals, while the large ones give sixteen crystals. To actually feed a Cyber-elf crystals, you need to use a Trans Server, which is described below:

The Trans Server:
This special teleportation device can link up with other Trans Servers in different areas of the game and instantly teleport Zero there. To activate a Trans Server, you must stand on it and press up. You can only teleport to other areas when you've activated the Trans Server there (except the Neo Arcadia Shrine one). You can also use the Trans Server to feed and download Cyber-elves. To feed a Cyber-elf, select feed from the menu and select a Cyber-elf to feed. Select download from the menu to equip up to a maximum of three Cyber-elves that will be ready to use at any time.

Each Cyber-elf can be used only once, where level 1 elves will only have a temporary effect, while level 2 and 3 will be permanent. Using Cyber-elves will greatly increase Zero's abilities and make the game much easier, but the downside is that every time you use a Cyber-elf you'll lost points at the end of every mission. If you use too many you'll constantly be getting a negative score meaning that you'll end up with an F rank and a lousy title for the rest of the game. When looking for energy crystals, two good places are in the Underground Lab where the spider nests spew out six spiders in each round, and on the first crane on the way to the Disposal Center. Read on below for each Cyber-elf's description, location and effect.

Elves Description:
Nurse Elves:

Winkie:

Large red nurse:
Level 3.
Effect: This elf gives you a second overlapping health bar, doubling your life energy.
Crystals Required: 1000, 2000.

Nuppie, Mippie, Reppie, Lippie:
Medium red nurse:
Level 2.
Effect: These elves partially increase your maximum life energy.
Crystals Required: 750.

Hapitan, Lubtan, Nebitan, Nutan:
Medium blue nurse:
Level 2.
Effect: These elves become Sub-Tanks when used.
Crystals Required: 1000.

Motolar, Tielar, Muelar, Rohealar:
Small blue nurse:
Level 1.
Effect: These elves temporarily convert damage taken into health.
Crystals Required: None.

Morick, Keick, Coswick, Somack:
Small green nurse:
Level 1.
Effect: These elves restore full life energy when used.
Crystals Required: None.

Areff, Bireff, Sireff, Dereff, Ereff, Fureff, Hareff, Greff, Ireff, Gireff:
Small red nurse:
Level 1.
Effect: These elves restore some of Zero's life energy.
Crystals Required: None.


Animal Elves:

Shelter:
Large turtle:
Level 3.
Effect: This elf will double your defensive power.
Crystals Required: 500, 1500.

Turbo:
Medium squirrel:
Level 2.
Effect: This elf will allow Zero to walk faster.
Crystals Required: 1000.

Ribbid:
Medium frog:
Level 2.
Effect: This elf will slow down Zero's slide speed down a wall.
Crystals Required: 400.

Gibber:
Medium monkey:
Level 2.
Effect: This elf will increase Zero's climbing speed.
Crystals Required: 200.

Buffer:
Medium dog:
Level 2.
Effect: Zero won't fall back when he's hit.
Crystals Required: 400.

Birsky, Birtack, Birdain, Birtoss, Birfly, Birrair:
Small bird:
Level 1.
Effect: These elves will rescue Zero from a hole if he falls in one.
Crystals Required: None.

Sticken, Stickon, Stickle, Sticker:
Small bug:
Level 1.
Effect: These elves stun enemies for a short time.
Crystals Required: None.

Bompu, Bomga, Bomgu, Bompa:
Small cat:
Level 1.
Effect: These elves become a shield that blocks a number of projectiles.
Crystals Required: None.

Beesus, Beedle, Beenet, Beehoney, Beefive, Beevoice:
Small bee:
Level 1.
Effect: These elves provide cover fire.
Crystals Required: None.


Hacker Elves:

Totten:
Large wizard:
Level 3.
Effect: This elf will create shields over all spiked areas in the game.
Crystals Required: 1500, 2000.

Eenite, Kenite:
Medium knight:
Level 1.
Effect: These elves will destroy all enemies in a mission except for the boss.
Crystals Required: 1250.

Hafmargo, Hafmarda:
Medium statue:
Level 1.
Effect: These elves half the health of a boss in the current mission.
Crystals Required: 1000.

Stocchu, Stoctto, Stoccue, Stochpoh, Stocpie:
Small stopwatch:
Level 1.
Effect: These elves freeze all enemies for a limited time.
Crystals Required: None.

Clocka, Clocta, Cloctch, Clocpah, Clocpooh:
Small clock:
Level 1.
Effect: These elves give you extra time in missions which have a timer.
Crystals Required: None.

Itettle, Itemon, Itecle, Itepon, Iteron:
Small treasure chests:
Level 1.
Effect: These elves will cause all defeated enemies in a mission to drop items.
Crystals Required: None.

M-orell, M-oria, M-orque, M-orekka, M-orolli:
Small mettail:
Level 1.
Effect: These elves turn all enemies in a mission into mettails.
Crystals Required: None.


Cyber Elves Locations:

Resistance Base:
4 Cyber-elves:

Animal: Beevoice, found in Ciel's room, you'll need an A or S rank.
Nurse: Fureff, give Ibu 250 crystal to reach the elf in the room behind him.
Hacker: Clocka, listen to Andrew's story to receive the elf.
Nurse: Lippie, found on top of the gate leading to the desert.

Intro Stage: Mission 1
4 Cyber-elves:

Hacker: Clocpah, found in a capsule to the left of Zero's capsule.
Hacker: Stoccue, found after destroying a number of spider nests.
Hacker: Stocchu, found after destroying a number of the blue soldiers.
Nurse: Nuppie, found in a capsule up in a hidden roof section towards the end of the mission.

Disposal Center: Mission 2
5 Cyber-elves:

Animal: Birsky, found after defeating a number of the rolling spiked balls.
Nurse: Gireff, found after defeating a number of the blue soldiers.
Nurse: Mippie, found on a long hook to the right of the giant wall.
Animal: Gibber, found after defeating a number of the purple spike pillars.
Hacker: Clocpooh, found on the other side of a wall near a purple spike pillar, use the Shield Boomerang or Z-Saber to break open the capsule.

Destroy Train: Mission 3
7 Cyber-elves:

Hacker: Itemon, found after defeating a number of the small roller robots.
Nurse: Bireff, found up the shaft just before the mini-boss room.
Animal: Beesus, found after defeating the mini-boss.
Animal: Buffer, found after defeating a number of the blue soldiers with large arms.
Hacker: Hafmargo, found after defeating a number of the large robots with the spiked ball.
Animal: Birdain, found after defeating a number of the flying missile-shooting robots.
Hacker: Totten, found after defeating the Train Engine Core.

Retrieve Data: Mission 4
4 Cyber-elves:

Animal: Bomga, found after defeating a number of the red floating balls.
Animal: Sticker, found after defeating a number of the green gun turrets.
Hacker: Itecle, found after defeating Maha Ganeshariff.
Nurse: Somack, Once the lab becomes sealed off, you can find this one in a room at the top right of the long shaft. You'll have to make a hard jump to make it, but you can also use the Triple Rod to break open the capsule.

Occupy Factory: Mission 5
7 Cyber-elves:

Animal: Beenet, found after defeating a number of the flying shielded robots near the start.
Animal: Ribbid, found after defeating a number of the wide angle shooting robots, just inside the main entrance of the factory.
Nurse: Greff, found in the air vent shaft above the main entrance of the factory.
Animal: Stickle, found after defeating a number of the hanging spiders.
Nurse: Winkie, found encased in a small area above the second area where you change moving platforms above the massive hole.
Nurse: Motolar, up on a wall directly above the ladder leading out of the massive hole area.
Nurse: Nutan, found in a hidden room just below the last ladder leading to the boss room.

Find Shuttle: Mission 6
5 Cyber-elves:

Hacker: Itettle, found after defeating a number of the sand snakes.
Animal: Birfly, found after defeating a number of the vultures.
Nurse: Lubtan, found above the crumbling desert ruins.
Hacker: Stocpie, found after defeating a number of bear-traps.
Hacker: M-oria, found after defeating Anubis.

Defend the Base: Mission 7
3 Cyber-elves:

Animal: Birtack, found after defeating a number of the bats the tank fires out.
Hacker: Stoctto, found after defeating the tank.
Nurse: Hapitan, found down a large shaft under the massive building just before the Resistance Base gate, you'll need to let the tank blow open part of the wall so you can access it.

Find Hidden Base: Mission 8
3 Cyber-elves:

Nurse: Nebitan, found hidden behind the left sandfall at the base of the huge shaft leading down into the base.
Animal: Shelter, found after defeating a number of the turtle bomb-throwing robots.
Hacker: M-orell, found up a hidden shaft just before the door leading to the hacking computer room.

Rescue Colbor: Mission 9
5 Cyber-elves:

Nurse: Dereff, found in the lower room below the start, go through the door on the left to reach it.
Animal: Birtross, found after defeating a number of the flying blue soldiers.
Nurse: Sireff, found below the platform before the first turtle robot.
Nurse: Morick, found below the ladder between two turtle robots.
Animal: Beedle, found after defeating Harpuia.

Duel in Desert: Mission 10
3 Cyber-elves:

Hacker: Kenite, found after defeating a number of the fire-breathing camels.
Hacker: M-orque, found after defeating a number of the small brown cannons.
Animal: Turbo, found after defeating Fefnir.

Protect Factory: Mission 11
2 Cyber-elves:

Hacker: Hofmarda, found after defeating Phantom.
Animal: Stickon, found after defeating a number of the green dogs.

Stop the Hacking: Mission 12
11 Cyber-elves:

Animal: Bompa, found after defeating a number of the robot squids.
Animal: Bompu, found after defeating a number of the mechanical fish.
Nurse: Areff, found down the cliff on the far left of the lake.
Nurse: Rohealar, found on a platform above the submarine on the right. You'll need to dash jump to the right of the vertical pole above to reach it.
Nurse: Reppie, found when you destroy the top-left computer in the hacking computer room.
Nurse: Keick, found when you destroy the top-right computer in the hacking computer room.
Hacker: M-orekka, found in cell block 1-02.
Nurse: Tielar, found in cell block 2-01.
Hacker: Clocta, found in cell block 3-02.
Hacker: Itepon, found in cell block 3-05.
Animal: Bomgu, found after defeating Leviathan.

Defend the Base (2): Mission 13
2 Cyber-elves:

Animal: Sticken, found after defeating a number of the small clones Hanumachine creates.
Hacker: Eenite, found after defeating Hanumachine.

Neo Arcadia Shrine: Mission 14
9 Cyber-elves:

Hacker: Iteron, found on top of the building filled with the spinning electric balls.
Nurse: Ireff, found next to Iteron.
Animal: Beefive, found after defeating the two purple flying soldiers.
Hacker: Stocpoh, found on top of the building with the two purple flying soldiers, use the Triple Rod to bounce across the flying robots to reach it.
Nurse: Ereff, found next to Stocpoh.
Nurse: Coswick, found on a platform just after the room with the two purple flying soldiers. To reach it, equip the Z-Buster and charge it up. Go over to the cliff side to the left of the room, then slide down the cliff and hold right. You'll fall down past the platform, as you do, release the Z-Buster to blow open the capsule, then wait for the Cyber-elf to float down to you.
Hacker: Cloctch, found after defeating the four-armed mini-boss.
Nurse: Muelar, found on top of the building where you fought the mini-boss, when you're on the last section of disappearing blocks, dash jump over to the left to find a motionless platform. Slash it and dash jump to the left to reach the building.
Animal: Beehoney, found after defeating Herculious Anchortus.

Neo Arcadia Tower: Mission 15
3 Cyber-elves:

Animal: Birrair, found after defeating a number of the flying robots.
Nurse: Hareff, found on a ledge on the right of the tower shaft guarded by a soldier.
Hacker: M-orolli, found after defeating the Rainbow Devil.

Neo Arcadia Core: Mission 16
0 Cyber-elves.

 

Weapons:
Each weapon has a certain maximum amount of levels that can be raised. To raise the weapons and improve Zero's skill, use each weapon often against enemies, one good place to raise weapon levels is the Underground Lab area where the white spider nests are, as spiders will continue to pour out of the nest you can constantly destroy them as they appear, you'll also gain a high number of crystals as well. After you've beating the Retrieve Data mission you won't be able to go back there, so another good place to raise weapon levels is near the first crane on the way to the Disposal Center. You won't be able to see how much experience you'll need for the next level, so you'll just have to battle a lot of enemies and be patient, as raising each weapon to it's maximum level is well worth your while. Using weapons against bosses will gain more experience than against normal enemies. You'll receive the Triple Rod and Shield Boomerang from Cerveau in the Engine Room of the Resistance Base after beating certain missions.

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Z-Buster:
You'll begin the game with the Z-Buster, a handheld blaster capable of delivering damage to almost any enemy. The standard shot fires off small energy bolts, while charging the weapon will release a stronger blast. A great weapon for long-range attacks, the Z-Buster is a handy backup weapon once you gain stronger weapons.
Gained From: Intro Stage.

Level 1: Up to three shots can be fired on-screen.
Level 2: Up to four shots can be fired on-screen.
Level 3: A second level charged shot can be fired.
Level 4: Charging the weapon will take less time.

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Z-Saber:
You'll receive the Z-Saber from Unknown X at the end of the Intro Stage. This weapon is great for slashing enemies apart, but you'll need to be quite close to an enemy to hit them successfully. Once at it's maximum level, the Z-Saber will be deadly against any foe, especially when used skillfully. Keep in mind that if you use air attacks with the Z-Saber more often, you'll gain the air attack and dash attack techniques before the charged shot ones.
Gained From: X (Intro Stage).

Level 1: You can perform a single slash attack.
Level 2: You can perform a double slash attack.
Level 3: You can perform a triple slash attack.
Level 4: You can charge up the Saber for a powerful attack.
Level 5: Charging the weapon will take less time.
Level 6: You can perform a rolling attack in the air.
Level 7: You can perform a dash rolling attack (L+Down+B).

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Triple Rod:
You'll receive the Triple Rod from Cerveau after beating the Retrieve Data mission. This staff-like weapon can be extended up to three times the original length when fired off. You can use the directional pad to aim the rod in all eight directions, but you can only stab down with it when in the air. The energy arc released at the tip of the rod will cause severe damage to any enemies in range, making this weapon ideal for damaging enemies further back.
Gained From: Cerveau (Base).

Level 1: You can extend the rod to the standard attack range.
Level 2: You can perform a double attack.
Level 3: You can perform a triple attack.
Level 4: You can charge the rod to deliver a twirling attack.
Level 5: Charging the weapon will take less time.

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Shield Boomerang:
You'll receive the Shield Boomerang from Cerveau after beating another mission after the Retrieve Data mission. This weapon is less flexible than the others, you'll only be able to use it to attack through the charged shot. Once activated, the shield will reflect energy blasts aimed at Zero, the shots will bounce off the shield and return to the source. Once charged, Zero will throw the shield out, it'll fly out and then return to Zero. Any enemies caught in range will be slashed in half. Keep in mind that you won't be able to dash while the shield's activated.
Gained From: Cerveau (Base).

Level 1: You can throw the shield out to the standard attack range.
Level 2: You can throw the shield out to the medium attack range.
Level 3: You can throw the shield out to the maximum attack range.

 

Special Element Chips:
Throughout the game, three different bosses will give you a special elemental energy chip once defeated. Each chip affects the charged shot of each weapon, allowing them to attack with either the power of lightning, fire or ice. Many bosses will take more damage than an ordinary charged shot when you use a certain chip.

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Thunder Chip:
You'll receive the Thunder Chip once you defeat Aztec Falcon in the Disposal Center mission. This chip will give the charged shot attacks the power of electricity, electrocuting and frying the circuits of enemy targets.
Gained From: Aztec Falcon.

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Flame Chip:
You'll receive the Flame Chip once you defeat the Hydra Mechaniloid in the Occupy Factory mission. This chip will give the charged shot attacks the power of fire, severely burning any enemy the attack strikes.
Gained From: Hydra Mechaniloid.

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Ice Chip:
You'll receive the Ice Chip once you defeat Blizzack Staggroff in the Find Hidden Base mission. This chip gives charged shot attacks the power of ice, freezing and cracking enemy targets apart.
Gained From: Blizzack Staggroff.

 















The Cyber-Elf "Jackson":
There is a secret Cyber-elf called Jackson that you'll receive after finding and raising all of the Cyber-elves in the game to their maximum level on the normal difficulty setting. You'll also unlock Ultimate Mode if you then beat the game. Jackson can be used by holding down the A button for a few seconds, Zero will then begin to flash different colors for about 10-20 seconds. During that time, he can't take damage from enemies or spikes, but he also won't be able to pick up items or use things such as doors and the Trans Servers.

Easy Mode:
You can get a slightly easier game. If you finish the game and save after the credits, you can begin a new game with all of your old equipment, though they won't be leveled up yet. This means you can start with the upgrades from cyber elves in effect, like double life gauge and protection from spikes.

Hard Mode:
After completing the game, you can start a new game in Hard Mode by holding the left shoulder button down while starting a new file. In Hard Mode, weapons do not gain levels, and bosses have new attacks.

Ultimate Mode:
Hold R when selecting a new game after playing through Jackson Mode and using every cyber elf to play Ultimate Mode. Though the name suggests otherwise, this mode allows you to start with all of your weapons maxed out and with the effects of cyber elves already in place; permanent cyber elves no longer effect ranking. Also, you can now perform any of Zero's charged attacks without actually charging them. To fire a semi-charged Z-Buster shot, press Down to Forward + B (doing this combination with the Shield Boomerang equipped will use a charged Shield Boomerang throw). To perform a charged Z-Buster shot, press Down to Forward, Down to Forward + B. To perform a charged Z-Saber slash, press Forward to Down + B. To perform a charged Triple Rod swing, press Forward, Down, Down-Forward + B.

Skip Credits:
After completing the game and saving when the game prompts you to do so, hold A when the credits appear when you complete the game any other time.

 
Ending:
Master X complains about how he was supposed to be a perfect copy of X--a hero. Then the fortress self-destructs; Zero manages to get out just in time, although he ends up lying unconscious in the desert.
This is when the real X appears in ghostly form, commenting about how he had fought Mavericks for nearly a hundred years before Zero reappeared. X asks that he be allowed to rest in peace, at least for a little while. For no obvious reason, Zero replies, "That's why we're the best partners." Why? Because you let your partner die? Ah well.
At any rate, Zero then vows to continue the battle where X left off, and he goes back to fighting enemies. And that's the end of the ending.